void HandleClanState(IPacketMsg packetMsg) { var clanState = new ClientMsgProtobuf <CMsgClientClanState>(packetMsg); var callback = new ClanStateCallback(clanState.Body); this.Client.PostCallback(callback); }
void HandleClanState( IPacketMsg packetMsg ) { var clanState = new ClientMsgProtobuf<CMsgClientClanState>( packetMsg ); var callback = new ClanStateCallback( clanState.Body ); this.Client.PostCallback( callback ); }