public static void DoClamor(IntVec3 cell, float radius, Thing source, ClamorDef clamor) { if (clamor != null) { GenClamor.DoClamor(source, cell, radius, clamor); } }
public void Notify_Clamor(Thing source, ClamorDef clamorType) { TriggerSignal signal = default(TriggerSignal); signal.type = TriggerSignalType.Clamor; signal.thing = source; signal.clamorType = clamorType; CheckTransitionOnSignal(signal); }
public TriggerSignal(TriggerSignalType type) { this.type = type; memo = null; thing = null; dinfo = default(DamageInfo); condition = PawnLostCondition.Undefined; faction = null; clamorType = null; previousRelationKind = null; }
public Trigger_OnClamor(ClamorDef clamorType) { this.clamorType = clamorType; }