Esempio n. 1
0
//        private void EnemyNearPlanet(Ship ship)
//        {
//            foreach (var planet in GameMap.GetAllPlanets().Values)
//            {
//                if (ship.GetDistanceTo(planet) > planet.GetRadius() + Constants.DOCK_RADIUS)
//                {
//                    continue;
//                }
//
//                if (EnemyShipsWithinDockingDistance.ContainsKey(planet))
//                {
//                    EnemyShipsWithinDockingDistance[planet].Add(ship);
//                }
//                else
//                {
//                    EnemyShipsWithinDockingDistance.Add(planet, new List<Ship>(){ship});
//                }
//            }
//        }

        private void UpdatePlanets()
        {
            //Reset lists
            ClaimedPlanets.Clear();
            UnClaimedPlanets.Clear();
//            EnemyShipsWithinDockingDistance.Clear();

            foreach (var pair in GameMap.GetAllPlanets())
            {
                var planet = pair.Value;
                if (planet.IsOwned())
                {
                    ClaimedPlanets.Add(planet);
                }
                else
                {
                    UnClaimedPlanets.Add(planet);
                }
            }
        }
Esempio n. 2
0
        private void UpdateLeader()
        {
            var totalShips        = 0;
            var leaderShipCount   = Leader.GetShips().Count(s => s.Value.GetHealth() > 0);
            var leaderPlanetCount = ClaimedPlanets.Count(p => p.GetOwner() == Leader.GetId());

            foreach (var player in GameMap.GetAllPlayers())
            {
                var shipCount = GetPlayerShipCount(player);
                totalShips += shipCount;

                var planetCount = ClaimedPlanets.Count(p => p.GetOwner() == player.GetId());
                if (leaderShipCount < shipCount && leaderPlanetCount <= planetCount)
                {
                    Leader            = player;
                    leaderShipCount   = shipCount;
                    leaderPlanetCount = planetCount;
                }
            }

            MyShipsOverEnemyPercentage = (double)MyShips.Count / totalShips;
        }