void MovementSpeedCheck() { GameObject CheckUnitData = GameObject.Find(this.unitName); CivilianData civilianData = CheckUnitData.GetComponent <CivilianData> (); if (this.movementMode == 0) { this.movementSpeed = civilianData.walkSpeed; this.reCalcTimer = (Random.Range(this.minRouteChangeTimer, this.MaxRouteChangeTimer)) + Time.time; } if (this.movementMode == 1) { this.movementSpeed = civilianData.runSpeed; this.reCalcTimer = Time.time + 2.0f; } MoveCivilian(); }
public bool CivContains(IPAddress address) => CivilianData.Contains(address);