public void LoadCity(CityState state)
    {
        // set random citizen color
        citizenControl.setRandomCitizenColor();

        // clean up any existing stuff
        CleanCity();

        // resets metrics & game over stuff
        resetGameOverStuff();

        // load from saved state
        metrics.setCityName(state.cityName);
        metrics.setTimeRemaining(state.timeRemaining);
        foreach (Node node in state.sidewalks)
        {
            structureControl.addSidewalk(node.i, node.j);
        }
        foreach (Node node in state.buildings)
        {
            structureControl.addBuilding(node.i, node.j);
        }
        foreach (Node node in state.citizens)
        {
            citizenControl.addCitizen(node.i, node.j);
        }
        metrics.setNumPoints(state.points);
    }
        private static async Task DoClientWork(IClusterClient client)
        {
            var problem  = ProblemBuilder.Build(File.ReadAllLines(@"..\Resources\a_example.in"));
            var solution = new Solution(problem.NumberOfCars);
            var state    = new CityState(problem.Cars.ToImmutableList(), new RidesView3(problem.Rides, problem.Bonus), 0);

            var tree = client.GetGrain <ITreeGrain <MakeRideAction> >(Guid.NewGuid());

            tree.Init(state).Wait();
            tree.Build().Wait();
            INodeView <MakeRideAction> node;

//            while ((node = tree.GetTopAction().Result) != null)
//            {
//                if (!node.Action.Car.Equals(Car.SkipRide))
//                {
//                    solution.CarActions[node.Action.Car.Id].Add(node.Action);
//                }
//
//                tree.ContinueFrom(node.Id).Wait();
//                tree.Build().Wait();
//            }

            Console.WriteLine("Finished");
            Console.WriteLine(solution.GetTotalScore(problem.Bonus).ToString());
            Console.WriteLine(solution.ToString());
        }
Esempio n. 3
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    public override List <HexCell> IsValidTarget(HexCell target)
    {
        List <HexCell> targetCells = new List <HexCell>();
        List <HexCell> cells       = PathFindingUtilities.GetCellsInRange(target, (config as BribeConfig).Range);
        List <HexCell> cityCells   = cells.FindAll(c => c.City);

        foreach (HexCell cityCell in cityCells)
        {
            CityState cityState = cityCell.City.GetCityState();
            if (!cityState)
            {
                continue;
            }

            Player player = cityState.Player;
            if (player)
            {
                if (player != gameObject.GetComponent <Unit>().GetPlayer())
                {
                    continue;
                }
                if (cityState.GetInfluence(player) >= 100)
                {
                    continue;
                }
            }
            targetCells.Add(cityCell);
        }

        return(targetCells);
    }
Esempio n. 4
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    public HexUnit CreateMercenary(CombatUnitConfig combatUnitConfig, HexCell cell, Player player, int cityStateID = -1)
    {
        HexUnit    hexUnit    = Instantiate(combatUnitPrefab).GetComponent <HexUnit>();
        CombatUnit combatUnit = hexUnit.GetComponent <CombatUnit>();

        combatUnit.SetCombatUnitConfig(combatUnitConfig);
        hexUnit.UnitPrefabName = name;
        hexUnit.Grid           = hexGrid;
        hexUnit.Location       = cell;
        hexUnit.Orientation    = Random.Range(0f, 360f);
        hexUnit.HexUnitType    = HexUnit.UnitType.COMBAT;
        hexGrid.AddUnit(hexUnit);
        CityState cityState = cityStates.Find(c => c.CityStateID == cityStateID);

        if (cityState)
        {
            combatUnit.SetCityState(cityState);
        }
        if (player.IsHuman)
        {
            hexUnit.Controllable = true;
        }
        combatUnit.Mercenary = true;
        player.AddMercenary(combatUnit);
        return(hexUnit);
    }
Esempio n. 5
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    public static void Load(BinaryReader reader, GameController gameController, HexGrid hexGrid, int header)
    {
        int       cityStateID = reader.ReadInt32();
        Color     color       = new Color(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle(), 1.0f);
        CityState instance    = gameController.CreateCityState(color);

        instance.CityStateID = cityStateID;
        if (header >= 2)
        {
            int playerNumber = reader.ReadInt32();
            if (playerNumber != -1)
            {
                instance.Player = gameController.GetPlayer(playerNumber);
            }
        }
        int unitCount = reader.ReadInt32();

        for (int i = 0; i < unitCount; i++)
        {
            CombatUnit combatUnit = CombatUnit.Load(reader, gameController, hexGrid, header, instance.CityStateID);
        }
        if (header >= 3)
        {
            int exploredCellCount = reader.ReadInt32();
            for (int i = 0; i < exploredCellCount; i++)
            {
                HexCell cell = hexGrid.GetCell(reader.ReadInt32());
                if (!instance.exploredCells.Contains(cell))
                {
                    instance.exploredCells.Add(cell);
                }
            }
        }
    }
Esempio n. 6
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    private void Awake()
    {
        // Inventory setup
        this.PlayerInventory  = new Inventory(storeHouseSize, storeHouseWeight, true);
        this.GovtInventory    = new Inventory(govtSize, govtWeight, false);
        this.PeoplesInventory = new Inventory(peopleSize, peopleWeight, false);

        this.goodsToSupply = new Dictionary <Good.GoodType, float>
        {
            { Good.GoodType.Drugs, 10 },
            { Good.GoodType.Exotics, 10 },
            { Good.GoodType.Food, 10 },
            { Good.GoodType.Fuel, 10 },
            { Good.GoodType.Ideas, 10 },
            { Good.GoodType.Medicine, 10 },
            { Good.GoodType.People, 10 },
            { Good.GoodType.Textiles, 10 },
            { Good.GoodType.Water, 10 },
            { Good.GoodType.Weapons, 10 }
        };
        this.hoursInState = 0;
        State             = CityState.Normal;

        PlayerInventory  = new Inventory(storeHouseSize, storeHouseWeight, true);
        PeoplesInventory = new Inventory(peopleSize, peopleWeight, false);
        GovtInventory    = new Inventory(govtSize, govtWeight, false);

        foreach (Good g in goods)
        {
            PlayerInventory.AddGood(g);
            PeoplesInventory.AddGood(g);
            GovtInventory.AddGood(g);
        }
    }
        public async Task ATest()
        {
            var problem  = ProblemBuilder.Build(File.ReadAllLines(@"..\..\..\Resources\a_example.in"));
            var solution = new Solution(problem.NumberOfCars);
            var state    = new CityState(problem.Cars.ToImmutableList(), new RidesView3(problem.Rides, problem.Bonus), 0);
            var tree     = GrainFactory.GetGrain <ITreeGrain <MakeRideAction> >(Guid.NewGuid());
            await tree.Init(state);

            await tree.Build();

            INodeView <MakeRideAction> node;

            while ((node = await tree.GetTopAction()) != null)
            {
                Trace.WriteLine(node.Action);
                if (!node.Action.Car.Equals(Car.SkipRide))
                {
                    solution.CarActions[node.Action.Car.Id].Add(node.Action);
                }
                await tree.ContinueFrom(node.Id);

                await tree.Build();
            }

            Assert.NotNull(solution);
            Trace.WriteLine("Finished");
            Trace.WriteLine(solution.GetTotalScore(problem.Bonus).ToString());
            Trace.WriteLine(solution.ToString());
            Assert.Equal(10, solution.GetTotalScore(problem.Bonus));
        }
Esempio n. 8
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        /// <summary>
        /// Background operations<para/>
        /// Фоновые операции
        /// </summary>
        static void ThreadedLoading()
        {
            // Reading DAT files
            // Чтение настроек
            State = CityState.ReadingConfigs;
            TimeCycleManager.Init();

            // Reading definitions and placements
            // Чтение IDE и IPL
            State = CityState.ReadingDefinitions;
            ObjectManager.ReadDefinitions();
            State = CityState.ReadingPlacements;
            ObjectManager.ReadPlacements();

            // Reading collision files
            // Чтение файлов коллизии
            State = CityState.ReadingCollisions;
            CollisionManager.Init();

            // Creating static object proxies
            // Создание прокси-объектов статики
            State = CityState.CreatingPlacements;
            StaticManager.Init();

            // Loading completed
            // Загрузка города завершена
            State = CityState.Complete;
        }
Esempio n. 9
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 public bool CanSave()
 {
     return(!string.IsNullOrWhiteSpace(CustomerName) &&
            !string.IsNullOrWhiteSpace(AddressLine) &&
            !string.IsNullOrWhiteSpace(CityState) && CityState.Trim().Contains(" ") &&
            !string.IsNullOrWhiteSpace(ZipCode));
 }
Esempio n. 10
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		/// <summary>
		/// Background operations<para/>
		/// Фоновые операции
		/// </summary>
		static void ThreadedLoading() {

			// Reading DAT files
			// Чтение настроек
			State = CityState.ReadingConfigs;
			TimeCycleManager.Init();

			// Reading definitions and placements
			// Чтение IDE и IPL
			State = CityState.ReadingDefinitions;
			ObjectManager.ReadDefinitions();
			State = CityState.ReadingPlacements;
			ObjectManager.ReadPlacements();

			// Reading collision files
			// Чтение файлов коллизии
			State = CityState.ReadingCollisions;
			CollisionManager.Init();

			// Creating static object proxies
			// Создание прокси-объектов статики
			State = CityState.CreatingPlacements;
			StaticManager.Init();

			// Loading completed
			// Загрузка города завершена
			State = CityState.Complete;
		}
Esempio n. 11
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 public void CreateCity(HexCell cell)
 {
     if (!cell.City)
     {
         CityState cityState = gameController.CreateCityState();
         gameController.CreateCity(cell, cityState);
     }
 }
Esempio n. 12
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    public CityState CreateCityState()
    {
        CityState instance = Instantiate(cityStatePrefab);

        instance.transform.SetParent(cityStatesObject.transform);
        instance.PickColor();
        cityStates.Add(instance);
        return(instance);
    }
Esempio n. 13
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 private void Apply(CityAdded @event)
 {
     _state = new CityState
     {
         Id     = new NonEmptyIdentity(Id),
         Name   = new CityName(@event.Name),
         Status = @event.Status
     };
 }
Esempio n. 14
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    public void SetCityStatePlayer(Player player, int cityStateID)
    {
        CityState cityState = cityStates.Find(c => c.CityStateID == cityStateID);

        if (cityState && cityState.Player != player)
        {
            cityState.Player = player;
        }
    }
Esempio n. 15
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    public static void Load(BinaryReader reader, GameController gameController, HexGrid hexGrid, int header)
    {
        HexCoordinates coordinates = HexCoordinates.Load(reader);
        int            cityStateID = reader.ReadInt32();
        CityState      cityState   = gameController.GetCityState(cityStateID);
        HexCell        cell        = hexGrid.GetCell(coordinates);

        gameController.CreateCity(cell, cityState);
    }
Esempio n. 16
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 public void SetCityState(CityState cityState)
 {
     if (cityStateOwner)
     {
         cityStateOwner.RemoveCity(this);
     }
     cityStateOwner = cityState;
     cityStateOwner.AddCity(this);
 }
Esempio n. 17
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    public CityState CreateCityState(Color color)
    {
        CityState instance = Instantiate(cityStatePrefab);

        instance.transform.SetParent(cityStatesObject.transform);
        RemoveCityStateColor(color);
        instance.Color = color;
        cityStates.Add(instance);
        return(instance);
    }
Esempio n. 18
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        public async Task <IActionResult> Places(string zip, string keyword)
        {
            CityState location = await zd.GetCity(zip);

            float  latitude  = location.lat;
            float  longitude = location.lng;
            Places places    = await pd.GetPlaces(latitude, longitude, keyword);

            return(View(places));
        }
Esempio n. 19
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        public async Task <IActionResult> Restaurants(string zip, string cuisine)
        {
            CityState location = await zd.GetCity(zip);

            float  latitude  = location.lat;
            float  longitude = location.lng;
            Places places    = await pd.GetRestaurants(latitude, longitude, cuisine);

            return(View(places));
        }
Esempio n. 20
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    public void DestroyCityState(CityState cityState)
    {
        possibleCityStateColors.Add(cityState.Color);
        if (cityState.Player)
        {
            cityState.Player.RemoveCityState(cityState);
        }

        cityStates.Remove(cityState);
        cityState.DestroyCityState();
    }
Esempio n. 21
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 public void Clear()
 {
     HQState.Clear();
     CityState.Clear();
     HeroDeck.Clear();
     VillainDeck.Clear();
     BystanderStack.Clear();
     MastermindTactics.Clear();
     KOPile.Clear();
     EscapePile.Clear();
 }
Esempio n. 22
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    public void SaveCity()
    {
        CityState state = new CityState();

        state.cityName      = metrics.getCityName();
        state.timeRemaining = metrics.getTimeRemaining();
        state.citizens      = citizenControl.getCitizens();
        state.sidewalks     = structureControl.getSidewalks();
        state.buildings     = structureControl.getBuildings();
        state.points        = metrics.getNumPoints();
        SaveGameToDisk(state);
    }
Esempio n. 23
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 public override void Use(HexCell target = null)
 {
     if (target.City)
     {
         CityState cityState = target.City.GetCityState();
         cityState.AdjustInfluenceForAllExcluding(gameObject.GetComponent <Unit>().GetPlayer(), (config as PropagandaConfig).GetInfluence());
         cityState.CheckInfluence();
     }
     PlayParticleEffect();
     PlayAbilitySound();
     PlayAnimation();
 }
Esempio n. 24
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    public void CreateCity(HexCell cell, CityState cityState)
    {
        City city = Instantiate(cityPrefab);

        city.transform.localPosition = HexMetrics.Perturb(cell.Position);
        city.SetHexCell(cell);
        city.transform.SetParent(citiesObject.transform);
        city.SetCityState(cityState);
        city.HexVision.AddVisibleObject(city.CityUI.gameObject);
        city.UpdateUI();
        cities.Add(city);
        hexGrid.AddCity(city);
    }
        public async Task SiloSayHelloTest()
        {
            var problem = ProblemBuilder.Build(File.ReadAllLines(@"..\..\..\Resources\a_example.in"));
            var state   = new CityState(problem.Cars.ToImmutableList(), new RidesView3(problem.Rides, problem.Bonus), 0);
            var grain   = GrainFactory.GetGrain <ITreeGrain <MakeRideAction> >(Guid.NewGuid());
            await grain.Init(state);

            await grain.Build();

            var bestNode = await grain.GetTopAction();

            Assert.NotNull(bestNode);
            Trace.WriteLine(bestNode.Action);
        }
Esempio n. 26
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 void Start()
 {
     ShowSliderValue();
     newGameButton.onClick.AddListener(delegate
     {
         this.gameObject.SetActive(false);
         string cityName = nameText.text;
         cityControl.setupNewGame(cityName, sliderUI.value);
     });
     loadGameButton.onClick.AddListener(delegate
     {
         if (dropdownHidden)
         {
             return;
         }
         // load selected file from disk
         CityState cityState = new CityState();
         cityState.sidewalks = new List <Node>();
         cityState.sidewalks.Add(new Node(1, 1));
         cityState.buildings = new List <Node>();
         cityState.sidewalks.Add(new Node(2, 2));
         cityState.citizens = new List <Node>();
         cityState.sidewalks.Add(new Node(3, 3));
         string filename    = savedGameDropdown.options[savedGameDropdown.value].text;
         BinaryFormatter bf = new BinaryFormatter();
         if (File.Exists(Application.persistentDataPath + "/save_games/" + filename))
         {
             FileStream file = File.Open(Application.persistentDataPath + "/save_games/" + filename, FileMode.Open);
             JsonUtility.FromJsonOverwrite((string)bf.Deserialize(file), cityState);
             file.Close();
         }
         cityControl.LoadCity(cityState);
         this.gameObject.SetActive(false);
     });
     sliderUI.onValueChanged.AddListener(delegate
     {
         ShowSliderValue();
     });
     returnMainMenuButton.onClick.AddListener(delegate
     {
         loadSavedGameNames();
         this.gameObject.SetActive(true);
     });
     quitButton.onClick.AddListener(delegate
     {
         Application.Quit();
     });
     loadSavedGameNames();
 }
Esempio n. 27
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        private void CheckAgainstBSSF(CityState state)
        {
            //Console.WriteLine("Solution: " + state.LowerBound + " BSSF: " + bssf_cost);
            //Check if the solution beats the bssf
            if (state.LowerBound < bssf_cost)
            {
                bssf_cost = state.LowerBound;
                bssf = state.Path;
                //Complete the path by adding the only destination left
                bssf.Add(cities[state.Children[0]]);

                //Comment out this line to disable pruning
                agenda.Prune(bssf_cost);
            }
        }
Esempio n. 28
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    public HexUnit CreateCityStateUnit(CombatUnitConfig combatUnitConfig, HexCell cell, int cityStateID)
    {
        CityState  cityState  = cityStates.Find(c => c.CityStateID == cityStateID);
        HexUnit    hexUnit    = Instantiate(combatUnitPrefab).GetComponent <HexUnit>();
        CombatUnit combatUnit = hexUnit.GetComponent <CombatUnit>();

        combatUnit.SetCombatUnitConfig(combatUnitConfig);
        hexUnit.Grid        = hexGrid;
        hexUnit.Location    = cell;
        hexUnit.Orientation = Random.Range(0f, 360f);
        hexUnit.HexUnitType = HexUnit.UnitType.COMBAT;
        hexGrid.AddUnit(hexUnit);
        cityState.AddUnit(hexUnit.GetComponent <CombatUnit>());
        return(hexUnit);
    }
Esempio n. 29
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    public void SaveGameToDisk(CityState cityState)
    {
        // make save directory if it doesn't exist
        if (!hasSaveFile())
        {
            Directory.CreateDirectory(Application.persistentDataPath + "/save_games");
        }

        BinaryFormatter bf = new BinaryFormatter();
        //Debug.Log(Application.persistentDataPath + "/save_games/" + cityState.cityName + ".json");
        FileStream file = File.Create(Application.persistentDataPath + "/save_games/" + cityState.cityName + ".json");
        var        json = JsonUtility.ToJson(cityState);

        bf.Serialize(file, json);
        file.Close();
    }
Esempio n. 30
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    public override List <HexCell> IsValidTarget(HexCell target)
    {
        List <HexCell> targetCells = new List <HexCell>();
        List <HexCell> cells       = PathFindingUtilities.GetCellsInRange(target, (config as PropagandaConfig).Range);
        List <HexCell> cityCells   = cells.FindAll(c => c.City);

        foreach (HexCell cityCell in cityCells)
        {
            CityState cityState = cityCell.City.GetCityState();
            if (!cityState || cityState.Player == gameObject.GetComponent <Unit>().GetPlayer())
            {
                continue;
            }
            targetCells.Add(cityCell);
        }

        return(targetCells);
    }
Esempio n. 31
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 public void UpdateItem(int currID, int maxID)
 {
     if (data != null)
     {
         if (data.config.ID > maxID)
         {
             state = CityState.Unlocked;
         }
         else
         {
             if (data.config.ID != currID)
             {
                 state = CityState.Pass;
             }
             else
             {
                 state = CityState.Current;
             }
         }
     }
 }
Esempio n. 32
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    public void CentreMap()
    {
        CityState cityState = humanPlayer.GetCityStates().FirstOrDefault();

        if (cityState)
        {
            hexMapCamera.MoveCamera(cityState.GetCity().GetHexCell());
        }
        else
        {
            Agent agent = humanPlayer.GetAgents().FirstOrDefault();
            if (agent)
            {
                hexMapCamera.MoveCamera(agent.HexUnit.Location);
            }
            else
            {
                HexMapCamera.ValidatePosition();
            }
        }
    }
Esempio n. 33
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        private void ChangeState(CityState state)
        {
            switch (state)
            {
                case CityState.Catch:
                    catching[currentForm].PlayAnimation();
                    break;
                case CityState.PostCatch:
                    catchingRelease[currentForm].PlayAnimation();
                    break;
                case CityState.Fear:
                    fear[currentForm].PlayAnimation();
                    PlayWord(WordType.Ouch);

                    if (fearSound[currentForm] != null)
                    {
                        fearSound[currentForm].Fire();
                    }
                    break;
                case CityState.Idle:
                    idle[currentForm].PlayAnimation();
                    break;
                case CityState.Laugh:

                    laugh[currentForm].PlayAnimation();

                    int t = Randomizer.GetRandomInt(3);
                    if (t == 0)
                        PlayWord(WordType.Woot);
                    else if (t == 1)
                        PlayWord(WordType.Yeah);
                    else
                        PlayWord(WordType.Haha);

                    if (laughSound[currentForm] != null)
                    {
                        laughSound[currentForm].Fire();
                    }
                    break;
                case CityState.Stopped:
                    stopped[currentForm].PlayAnimation();

                    if (currentState == CityState.WakeingUp)
                    {
                        wakeingUp[currentForm].PauseAnimation();
                    }
                    break;
                case CityState.Throw:
                    throwing[currentForm].PlayAnimation();
                    throwRgball.NotifyThrow();
                    throwRgball = null;
                    break;
                case CityState.WakeingUp:
                    wakeingUp[currentForm].PlayAnimation();

                    if (currentState == CityState.Sleeping)
                    {
                        sleeping[currentForm].PauseAnimation();
                    }
                    break;
                case CityState.Rotate:
                case CityState.Sleeping:
                    sleeping[currentForm].PlayAnimation();
                    break;
                case CityState.WaitingGather:
                    throwingPrepare[currentForm].PlayAnimation();
                    break;
            }
            currentState = state;
        }
Esempio n. 34
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 /// <summary>
 /// Rose Steffensmeier
 /// Created: 2015/02/27
 /// </summary>
 /// <remarks>
 /// Pat Banks
 /// Updated:  2015/04/03
 /// Added GuestPIN
 /// </remarks>
 /// <param name="FirstName"></param>
 /// <param name="LastName"></param>
 /// <param name="Address1"></param>
 /// <param name="Address2"></param>
 /// <param name="CityState"></param>
 /// <param name="PhoneNumber"></param>
 /// <param name="EmailAddress"></param>
 /// <param name="Room"></param>
 /// <param name="Active"></param>
 /// <param name="GuestPIN"></param>
 public HotelGuest(string FirstName, string LastName, string Address1, string Address2, CityState CityState, string PhoneNumber, string EmailAddress, string Room, string GuestPIN, bool Active = true)
 {
     SetValues(null, FirstName, LastName, Address1, Address2, CityState, PhoneNumber, EmailAddress, Room, GuestPIN, Active);
 }
Esempio n. 35
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 /// <summary>
 /// Rose Steffensmeier
 /// Created: 2015/02/27
 /// </summary>
 /// <remarks>
 /// Pat Banks
 /// Updated:  2015/04/03
 /// Added GuestPIN
 /// </remarks>
 /// <param name="HotelGuestID"></param>
 /// <param name="FirstName"></param>
 /// <param name="LastName"></param>
 /// <param name="Address1"></param>
 /// <param name="Address2"></param>
 /// <param name="CityState"></param>
 /// <param name="PhoneNumber"></param>
 /// <param name="EmailAddress"></param>
 /// <param name="Room"></param>
 /// <param name="Active"></param>
 /// <param name="GuestPIN"></param>
 private void SetValues(int? HotelGuestID, string FirstName, string LastName, string Address1, string Address2, CityState CityState, string PhoneNumber, string EmailAddress, string Room, string GuestPIN, bool Active)
 {
     this.HotelGuestID = HotelGuestID;
     this.FirstName = FirstName;
     this.LastName = LastName;
     this.Address1 = Address1;
     this.Address2 = Address2;
     this.CityState = CityState;
     this.PhoneNumber = PhoneNumber;
     this.EmailAddress = EmailAddress;
     this.Room = Room;
     this.Active = Active;
     this.GuestPIN = GuestPIN;
 }
Esempio n. 36
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        private void CreateChildren(CityState parent)
        {
            CityState child;
            for (int i = 0; i < parent.Children.Count; i++)
            {
                //make child
                child = new CityState(parent.CostMatrix,
                                        parent.LowerBound,
                                        parent.Path,
                                        cities[parent.Children[i]]);
                //The last argument is get the next feasible destination from
                //a list the current state has produced

                //Comment this if expression except for the AddCandidate statement to disable pruning on generation

                //check if lower bound < bssf
                if (child.LowerBound < bssf_cost)
                    //add to agenda
                    agenda.AddCandidate(child);
                else
                {
                    //Prune!
                    ++pruneCnt;
                }
            }

            //commit candidates to agenda
            agenda.CommitCandidates();
        }
Esempio n. 37
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 private void InitAgenda(ref double[,] CostMatrix)
 {
     CityState firstState = new CityState(CostMatrix, 0, new ArrayList(), cities[0]);
     agenda.AddCandidate(firstState);
     agenda.CommitCandidates();
 }
Esempio n. 38
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 public void AddCandidate(CityState state)
 {
     candidates.Add(state);
 }