public void RunAAlgThread(object threadData) { List <City> optimalPath; CityPair pathEnds = (CityPair)threadData; optimalPath = this.FindOptimalPath(pathEnds.FromCity, pathEnds.ToCity); }
public bool Equals(CityPair cityPair) { return((cityPair != null) && (FromCity.Equals(cityPair.FromCity)) && (ToCity.Equals(cityPair.ToCity))); }