private bool ProcessCitizenSick(TAI instance, uint citizenId, ref TCitizen citizen)
        {
            Citizen.Location currentLocation = CitizenProxy.GetLocation(ref citizen);
            if (currentLocation == Citizen.Location.Moving)
            {
                return(false);
            }

            ushort currentBuilding = CitizenProxy.GetCurrentBuilding(ref citizen);

            if (currentLocation != Citizen.Location.Home && currentBuilding == 0)
            {
                Log.Debug(LogCategory.State, $"Teleporting {GetCitizenDesc(citizenId, ref citizen)} back home because they are sick but no building is specified");
                CitizenProxy.SetLocation(ref citizen, Citizen.Location.Home);
                return(true);
            }

            if (currentLocation != Citizen.Location.Home && CitizenProxy.GetVehicle(ref citizen) != 0)
            {
                return(true);
            }

            if (currentLocation == Citizen.Location.Visit)
            {
                ItemClass.Service service = BuildingMgr.GetBuildingService(CitizenProxy.GetVisitBuilding(ref citizen));
                if (service == ItemClass.Service.HealthCare || service == ItemClass.Service.Disaster)
                {
                    return(true);
                }
            }

            Log.Debug(LogCategory.State, TimeInfo.Now, $"{GetCitizenDesc(citizenId, ref citizen)} is sick, trying to get to a hospital");
            residentAI.FindHospital(instance, citizenId, currentBuilding, TransferManager.TransferReason.Sick);
            return(true);
        }
Esempio n. 2
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        /// <summary>
        /// The entry method of the custom AI.
        /// </summary>
        ///
        /// <param name="instance">A reference to an object instance of the original AI.</param>
        /// <param name="citizenId">The ID of the citizen to process.</param>
        /// <param name="citizen">A <typeparamref name="TCitizen"/> reference to process.</param>
        public void UpdateLocation(TAI instance, uint citizenId, ref TCitizen citizen)
        {
            if (!EnsureCitizenCanBeProcessed(citizenId, ref citizen))
            {
                return;
            }

            if (CitizenProxy.IsDead(ref citizen) || CitizenProxy.IsSick(ref citizen))
            {
                CitizenMgr.ReleaseCitizen(citizenId);
                return;
            }

            switch (CitizenProxy.GetLocation(ref citizen))
            {
            case Citizen.Location.Home:
            case Citizen.Location.Work:
                CitizenMgr.ReleaseCitizen(citizenId);
                break;

            case Citizen.Location.Visit:
                ProcessVisit(instance, citizenId, ref citizen);
                break;

            case Citizen.Location.Moving:
                ProcessMoving(instance, citizenId, ref citizen);
                break;
            }
        }
Esempio n. 3
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        /// <summary>
        /// Gets a string that describes the specified citizen.
        /// </summary>
        ///
        /// <param name="citizenId">The citizen ID.</param>
        /// <param name="citizen">The citizen data reference.</param>
        ///
        /// <returns>A short string describing the specified citizen.</returns>
        protected string GetCitizenDesc(uint citizenId, ref TCitizen citizen)
        {
            ushort homeBuilding = CitizenProxy.GetHomeBuilding(ref citizen);
            string home         = homeBuilding == 0 ? "homeless" : "lives at " + homeBuilding;
            ushort workBuilding = CitizenProxy.GetWorkBuilding(ref citizen);
            string employment   = workBuilding == 0 ? "unemployed" : "works at " + workBuilding;

            Citizen.Location location = CitizenProxy.GetLocation(ref citizen);
            return($"Citizen {citizenId} ({CitizenProxy.GetAge(ref citizen)}, {home}, {employment}, currently {location} at {CitizenProxy.GetCurrentBuilding(ref citizen)}) / instance {CitizenProxy.GetInstance(ref citizen)}");
        }
Esempio n. 4
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        /// <summary>
        /// Gets a string that describes the provided citizen.
        /// </summary>
        ///
        /// <param name="citizenId">The citizen ID.</param>
        /// <param name="citizen">The citizen data reference.</param>
        /// <param name="isVirtual"><c>true</c> if the citizen is in a virtual mode; otherwise, <c>false</c>.</param>
        ///
        /// <returns>A short string describing the provided citizen.</returns>
        protected string GetCitizenDesc(uint citizenId, ref TCitizen citizen, bool?isVirtual)
        {
            ushort homeBuilding = CitizenProxy.GetHomeBuilding(ref citizen);
            string home         = homeBuilding == 0 ? "homeless" : "lives at " + homeBuilding;
            ushort workBuilding = CitizenProxy.GetWorkBuilding(ref citizen);
            string employment   = workBuilding == 0 ? "unemployed" : "works at " + workBuilding;

            Citizen.Location location = CitizenProxy.GetLocation(ref citizen);
            string           virt     = isVirtual.HasValue ? (isVirtual.Value ? " (virtual)" : " (real)") : null;

            return($"Citizen {citizenId} ({CitizenProxy.GetAge(ref citizen)}, {home}, {employment}, currently {location} at {CitizenProxy.GetCurrentBuilding(ref citizen)}) / instance {CitizenProxy.GetInstance(ref citizen)}{virt}");
        }
        private bool ProcessCitizenArrested(ref TCitizen citizen)
        {
            switch (CitizenProxy.GetLocation(ref citizen))
            {
            case Citizen.Location.Moving:
                return(false);

            case Citizen.Location.Visit
                when BuildingMgr.GetBuildingService(CitizenProxy.GetVisitBuilding(ref citizen)) == ItemClass.Service.PoliceDepartment:
                return(true);
            }

            CitizenProxy.SetArrested(ref citizen, false);
            return(false);
        }
Esempio n. 6
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        /// <summary>
        /// Ensures that the specified citizen is in a valid state and can be processed.
        /// </summary>
        ///
        /// <param name="citizenId">The citizen ID to check.</param>
        /// <param name="citizen">The citizen data reference.</param>
        ///
        /// <returns><c>true</c> if the specified citizen is in a valid state; otherwise, <c>false</c>.</returns>
        protected bool EnsureCitizenCanBeProcessed(uint citizenId, ref TCitizen citizen)
        {
            if (CitizenProxy.IsEmpty(ref citizen) ||
                CitizenProxy.HasFlags(ref citizen, Citizen.Flags.MovingIn) && CitizenProxy.GetLocation(ref citizen) == Citizen.Location.Home)
            {
                CitizenMgr.ReleaseCitizen(citizenId);
                return(false);
            }

            if (CitizenProxy.IsCollapsed(ref citizen))
            {
                Log.Debug(LogCategory.State, $"{GetCitizenDesc(citizenId, ref citizen)} is collapsed, doing nothing...");
                return(false);
            }

            return(true);
        }
Esempio n. 7
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        private void ProcessCitizenAtSchoolOrWork(TAI instance, uint citizenId, ref TCitizen citizen)
        {
            ushort workBuilding = CitizenProxy.GetWorkBuilding(ref citizen);

            if (workBuilding == 0)
            {
                Log.Debug($"WARNING: {GetCitizenDesc(citizenId, ref citizen)} is in corrupt state: at school/work with no work building. Teleporting home.");
                CitizenProxy.SetLocation(ref citizen, Citizen.Location.Home);
                return;
            }

            if (ShouldGoToLunch(CitizenProxy.GetAge(ref citizen)))
            {
                ushort           currentBuilding = CitizenProxy.GetCurrentBuilding(ref citizen);
                Citizen.Location currentLocation = CitizenProxy.GetLocation(ref citizen);

                ushort lunchPlace = MoveToCommercialBuilding(instance, citizenId, ref citizen, LocalSearchDistance);
                if (lunchPlace != 0)
                {
                    Log.Debug(TimeInfo.Now, $"{GetCitizenDesc(citizenId, ref citizen)} is going for lunch from {currentBuilding} ({currentLocation}) to {lunchPlace}");
                }
                else
                {
                    Log.Debug(TimeInfo.Now, $"{GetCitizenDesc(citizenId, ref citizen)} wanted to go for lunch from {currentBuilding} ({currentLocation}), but there were no buildings close enough");
                }

                return;
            }

            if (!ShouldReturnFromSchoolOrWork(CitizenProxy.GetAge(ref citizen)))
            {
                return;
            }

            Log.Debug(TimeInfo.Now, $"{GetCitizenDesc(citizenId, ref citizen)} leaves their workplace {workBuilding}");

            if (CitizenGoesToEvent(instance, citizenId, ref citizen))
            {
                return;
            }

            if (!CitizenGoesShopping(instance, citizenId, ref citizen) && !CitizenGoesRelaxing(instance, citizenId, ref citizen))
            {
                residentAI.StartMoving(instance, citizenId, ref citizen, workBuilding, CitizenProxy.GetHomeBuilding(ref citizen));
            }
        }
        private void ProcessCitizenDead(TAI instance, uint citizenId, ref TCitizen citizen)
        {
            ushort currentBuilding = CitizenProxy.GetCurrentBuilding(ref citizen);

            Citizen.Location currentLocation = CitizenProxy.GetLocation(ref citizen);
            switch (currentLocation)
            {
            case Citizen.Location.Home when currentBuilding != 0:
                CitizenProxy.SetWorkplace(ref citizen, citizenId, 0);
                CitizenProxy.SetVisitPlace(ref citizen, citizenId, 0);
                break;

            case Citizen.Location.Work when currentBuilding != 0:
                CitizenProxy.SetHome(ref citizen, citizenId, 0);
                CitizenProxy.SetVisitPlace(ref citizen, citizenId, 0);
                break;

            case Citizen.Location.Visit when currentBuilding != 0:
                CitizenProxy.SetHome(ref citizen, citizenId, 0);
                CitizenProxy.SetWorkplace(ref citizen, citizenId, 0);

                if (BuildingMgr.GetBuildingService(CitizenProxy.GetVisitBuilding(ref citizen)) == ItemClass.Service.HealthCare)
                {
                    return;
                }

                break;

            case Citizen.Location.Moving when CitizenProxy.GetVehicle(ref citizen) != 0:
                CitizenProxy.SetHome(ref citizen, citizenId, 0);

                CitizenProxy.SetWorkplace(ref citizen, citizenId, 0);
                CitizenProxy.SetVisitPlace(ref citizen, citizenId, 0);
                return;

            default:
                Log.Debug(LogCategory.State, TimeInfo.Now, $"{GetCitizenDesc(citizenId, ref citizen)} is released because of death");
                residentSchedules[citizenId] = default;
                CitizenMgr.ReleaseCitizen(citizenId);
                return;
            }

            residentAI.FindHospital(instance, citizenId, currentBuilding, TransferManager.TransferReason.Dead);
            Log.Debug(LogCategory.State, TimeInfo.Now, $"{GetCitizenDesc(citizenId, ref citizen)} is dead, body should get serviced");
        }
        private void ProcessCitizenDead(TAI instance, uint citizenId, ref TCitizen citizen)
        {
            ushort currentBuilding = CitizenProxy.GetCurrentBuilding(ref citizen);

            Citizen.Location currentLocation = CitizenProxy.GetLocation(ref citizen);

            if (currentBuilding == 0 || (currentLocation == Citizen.Location.Moving && CitizenProxy.GetVehicle(ref citizen) == 0))
            {
                Log.Debug(TimeInfo.Now, $"{GetCitizenDesc(citizenId, ref citizen)} is released");
                residentSchedules[citizenId] = default;
                CitizenMgr.ReleaseCitizen(citizenId);
                return;
            }

            if (currentLocation != Citizen.Location.Home && CitizenProxy.GetHomeBuilding(ref citizen) != 0)
            {
                CitizenProxy.SetHome(ref citizen, citizenId, 0);
            }

            if (currentLocation != Citizen.Location.Work && CitizenProxy.GetWorkBuilding(ref citizen) != 0)
            {
                CitizenProxy.SetWorkplace(ref citizen, citizenId, 0);
            }

            if (currentLocation != Citizen.Location.Visit && CitizenProxy.GetVisitBuilding(ref citizen) != 0)
            {
                CitizenProxy.SetVisitPlace(ref citizen, citizenId, 0);
            }

            if (currentLocation == Citizen.Location.Moving || CitizenProxy.GetVehicle(ref citizen) != 0)
            {
                return;
            }

            if (currentLocation == Citizen.Location.Visit &&
                BuildingMgr.GetBuildingService(CitizenProxy.GetVisitBuilding(ref citizen)) == ItemClass.Service.HealthCare)
            {
                return;
            }

            residentAI.FindHospital(instance, citizenId, currentBuilding, TransferManager.TransferReason.Dead);
            Log.Debug(TimeInfo.Now, $"{GetCitizenDesc(citizenId, ref citizen)} is dead, body should get serviced");
        }
Esempio n. 10
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        private bool ProcessCitizenSick(TAI instance, uint citizenId, ref TCitizen citizen)
        {
            var currentLocation = CitizenProxy.GetLocation(ref citizen);

            if (currentLocation == Citizen.Location.Moving)
            {
                return(false);
            }

            ushort currentBuilding = CitizenProxy.GetCurrentBuilding(ref citizen);

            if (currentLocation != Citizen.Location.Home && currentBuilding == 0)
            {
                Log.Debug(LogCategory.State, $"Teleporting {GetCitizenDesc(citizenId, ref citizen)} back home because they are sick but no building is specified");
                CitizenProxy.SetLocation(ref citizen, Citizen.Location.Home);
                return(true);
            }

            if (currentLocation != Citizen.Location.Home && CitizenProxy.GetVehicle(ref citizen) != 0)
            {
                return(true);
            }

            if (currentLocation == Citizen.Location.Visit)
            {
                ushort visitBuilding = CitizenProxy.GetVisitBuilding(ref citizen);
                switch (BuildingMgr.GetBuildingService(visitBuilding))
                {
                case ItemClass.Service.HealthCare:
                    UpdateSickStateOnVisitingHealthcare(citizenId, visitBuilding, ref citizen);
                    return(true);

                case ItemClass.Service.Disaster when !BuildingMgr.BuildingHasFlags(visitBuilding, Building.Flags.Downgrading):
                    return(true);
                }
            }

            Log.Debug(LogCategory.State, TimeInfo.Now, $"{GetCitizenDesc(citizenId, ref citizen)} is sick, trying to get to a hospital");
            residentAI.FindHospital(instance, citizenId, currentBuilding, TransferManager.TransferReason.Sick);
            return(true);
        }
Esempio n. 11
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        /// <summary>
        /// Ensures that the provided citizen is in a valid state and can be processed.
        /// </summary>
        ///
        /// <param name="citizenId">The citizen ID to check.</param>
        /// <param name="citizen">The citizen data reference.</param>
        ///
        /// <returns><c>true</c> if the provided citizen is in a valid state; otherwise, <c>false</c>.</returns>
        protected bool EnsureCitizenCanBeProcessed(uint citizenId, ref TCitizen citizen)
        {
            if ((CitizenProxy.GetHomeBuilding(ref citizen) == 0 &&
                 CitizenProxy.GetWorkBuilding(ref citizen) == 0 &&
                 CitizenProxy.GetVisitBuilding(ref citizen) == 0 &&
                 CitizenProxy.GetInstance(ref citizen) == 0 &&
                 CitizenProxy.GetVehicle(ref citizen) == 0)
                ||
                (CitizenProxy.HasFlags(ref citizen, Citizen.Flags.MovingIn) && CitizenProxy.GetLocation(ref citizen) == Citizen.Location.Home))
            {
                CitizenMgr.ReleaseCitizen(citizenId);
                return(false);
            }

            if (CitizenProxy.IsCollapsed(ref citizen))
            {
                Log.Debug($"{GetCitizenDesc(citizenId, ref citizen, false)} is collapsed, doing nothing...");
                return(false);
            }

            return(true);
        }
        private ScheduleAction UpdateCitizenState(ref TCitizen citizen, ref CitizenSchedule schedule)
        {
            if (schedule.CurrentState == ResidentState.Ignored)
            {
                return(ScheduleAction.Ignore);
            }

            if (CitizenProxy.HasFlags(ref citizen, Citizen.Flags.DummyTraffic))
            {
                schedule.CurrentState = ResidentState.Ignored;
                return(ScheduleAction.Ignore);
            }

            Citizen.Location location = CitizenProxy.GetLocation(ref citizen);
            if (location == Citizen.Location.Moving)
            {
                if (CitizenMgr.InstanceHasFlags(
                        CitizenProxy.GetInstance(ref citizen),
                        CitizenInstance.Flags.OnTour | CitizenInstance.Flags.TargetIsNode,
                        true))
                {
                    // Guided tours are treated as visits
                    schedule.CurrentState = ResidentState.Visiting;
                    schedule.Hint         = ScheduleHint.OnTour;
                    return(ScheduleAction.ProcessState);
                }

                return(ScheduleAction.ProcessTransition);
            }

            ushort currentBuilding = CitizenProxy.GetCurrentBuilding(ref citizen);

            if (currentBuilding == 0)
            {
                schedule.CurrentState = ResidentState.Unknown;
                return(ScheduleAction.ProcessState);
            }

            ItemClass.Service buildingService = BuildingMgr.GetBuildingService(currentBuilding);
            if (BuildingMgr.BuildingHasFlags(currentBuilding, Building.Flags.Evacuating) &&
                buildingService != ItemClass.Service.Disaster)
            {
                schedule.CurrentState = ResidentState.Evacuation;
                schedule.Schedule(ResidentState.InShelter);
                return(ScheduleAction.ProcessState);
            }

            switch (location)
            {
            case Citizen.Location.Home:
                schedule.CurrentState = ResidentState.AtHome;
                return(ScheduleAction.ProcessState);

            case Citizen.Location.Work:
                if (buildingService == ItemClass.Service.Disaster && CitizenProxy.HasFlags(ref citizen, Citizen.Flags.Evacuating))
                {
                    schedule.CurrentState = ResidentState.InShelter;
                    return(ScheduleAction.ProcessState);
                }

                if (CitizenProxy.GetVisitBuilding(ref citizen) == currentBuilding && schedule.WorkStatus != WorkStatus.Working)
                {
                    // A citizen may visit their own work building (e.g. shopping),
                    // but the game sets the location to 'work' even if the citizen visits the building.
                    goto case Citizen.Location.Visit;
                }

                schedule.CurrentState = ResidentState.AtSchoolOrWork;
                return(ScheduleAction.ProcessState);

            case Citizen.Location.Visit:
                switch (buildingService)
                {
                case ItemClass.Service.Beautification:
                case ItemClass.Service.Monument:
                case ItemClass.Service.Tourism:
                case ItemClass.Service.Commercial
                    when BuildingMgr.GetBuildingSubService(currentBuilding) == ItemClass.SubService.CommercialLeisure &&
                    schedule.WorkStatus != WorkStatus.Working:

                    schedule.CurrentState = ResidentState.Relaxing;

                    return(ScheduleAction.ProcessState);

                case ItemClass.Service.Commercial:
                    schedule.CurrentState = ResidentState.Shopping;
                    return(ScheduleAction.ProcessState);

                case ItemClass.Service.Disaster when CitizenProxy.HasFlags(ref citizen, Citizen.Flags.Evacuating):
                    schedule.CurrentState = ResidentState.InShelter;

                    return(ScheduleAction.ProcessState);
                }

                schedule.CurrentState = ResidentState.Visiting;
                return(ScheduleAction.ProcessState);
            }

            return(ScheduleAction.Ignore);
        }
Esempio n. 13
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        private ResidentState GetResidentState(ref TCitizen citizen)
        {
            if (CitizenProxy.HasFlags(ref citizen, Citizen.Flags.DummyTraffic))
            {
                return(ResidentState.Ignored);
            }

            ushort currentBuilding = CitizenProxy.GetCurrentBuilding(ref citizen);

            ItemClass.Service buildingService = BuildingMgr.GetBuildingService(currentBuilding);

            if (BuildingMgr.BuildingHasFlags(currentBuilding, Building.Flags.Evacuating) &&
                buildingService != ItemClass.Service.Disaster)
            {
                return(ResidentState.Evacuating);
            }

            switch (CitizenProxy.GetLocation(ref citizen))
            {
            case Citizen.Location.Home:
                return(currentBuilding != 0
                        ? ResidentState.AtHome
                        : ResidentState.Unknown);

            case Citizen.Location.Work:
                if (buildingService == ItemClass.Service.Disaster && CitizenProxy.HasFlags(ref citizen, Citizen.Flags.Evacuating))
                {
                    return(ResidentState.InShelter);
                }

                if (CitizenProxy.GetVisitBuilding(ref citizen) == currentBuilding)
                {
                    // A citizen may visit their own work building (e.g. shopping)
                    goto case Citizen.Location.Visit;
                }

                return(currentBuilding != 0
                        ? ResidentState.AtSchoolOrWork
                        : ResidentState.Unknown);

            case Citizen.Location.Visit:
                if (currentBuilding == 0)
                {
                    return(ResidentState.Unknown);
                }

                switch (buildingService)
                {
                case ItemClass.Service.Commercial:
                    if (CitizenProxy.GetWorkBuilding(ref citizen) != 0 && IsWorkDay &&
                        TimeInfo.CurrentHour > Config.LunchBegin && TimeInfo.CurrentHour < GetSpareTimeBeginHour(CitizenProxy.GetAge(ref citizen)))
                    {
                        return(ResidentState.AtLunch);
                    }

                    if (BuildingMgr.GetBuildingSubService(currentBuilding) == ItemClass.SubService.CommercialLeisure)
                    {
                        return(ResidentState.AtLeisureArea);
                    }

                    return(ResidentState.Shopping);

                case ItemClass.Service.Beautification:
                    return(ResidentState.AtLeisureArea);

                case ItemClass.Service.Disaster:
                    return(ResidentState.InShelter);
                }

                return(ResidentState.Visiting);

            case Citizen.Location.Moving:
                ushort instanceId = CitizenProxy.GetInstance(ref citizen);
                if (CitizenMgr.InstanceHasFlags(instanceId, CitizenInstance.Flags.OnTour | CitizenInstance.Flags.TargetIsNode, true))
                {
                    return(ResidentState.OnTour);
                }

                ushort homeBuilding = CitizenProxy.GetHomeBuilding(ref citizen);
                return(homeBuilding != 0 && CitizenMgr.GetTargetBuilding(instanceId) == homeBuilding
                        ? ResidentState.MovingHome
                        : ResidentState.MovingToTarget);

            default:
                return(ResidentState.Unknown);
            }
        }
Esempio n. 14
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        private bool CitizenGoesWorking(TAI instance, uint citizenId, ref TCitizen citizen)
        {
            ushort homeBuilding    = CitizenProxy.GetHomeBuilding(ref citizen);
            ushort workBuilding    = CitizenProxy.GetWorkBuilding(ref citizen);
            ushort currentBuilding = CitizenProxy.GetCurrentBuilding(ref citizen);

            if (!ShouldMoveToSchoolOrWork(workBuilding, currentBuilding, CitizenProxy.GetAge(ref citizen)))
            {
                return(false);
            }

            Log.Debug(TimeInfo.Now, $"{GetCitizenDesc(citizenId, ref citizen)} is going from {currentBuilding} ({CitizenProxy.GetLocation(ref citizen)}) to school/work {workBuilding}");

            residentAI.StartMoving(instance, citizenId, ref citizen, homeBuilding, workBuilding);
            return(true);
        }
        private ResidentState GetResidentState(ref TCitizen citizen)
        {
            ushort currentBuilding = CitizenProxy.GetCurrentBuilding(ref citizen);

            ItemClass.Service buildingService = BuildingMgr.GetBuildingService(currentBuilding);

            if (BuildingMgr.BuildingHasFlags(currentBuilding, Building.Flags.Evacuating) &&
                buildingService != ItemClass.Service.Disaster)
            {
                return(ResidentState.Evacuating);
            }

            switch (CitizenProxy.GetLocation(ref citizen))
            {
            case Citizen.Location.Home:
                if (CitizenProxy.HasFlags(ref citizen, Citizen.Flags.MovingIn))
                {
                    return(ResidentState.LeftCity);
                }

                if (currentBuilding != 0)
                {
                    return(ResidentState.AtHome);
                }

                return(ResidentState.Unknown);

            case Citizen.Location.Work:
                if (buildingService == ItemClass.Service.Disaster && CitizenProxy.HasFlags(ref citizen, Citizen.Flags.Evacuating))
                {
                    return(ResidentState.InShelter);
                }

                return(currentBuilding != 0
                        ? ResidentState.AtSchoolOrWork
                        : ResidentState.Unknown);

            case Citizen.Location.Visit:
                if (currentBuilding == 0)
                {
                    return(ResidentState.Unknown);
                }

                switch (buildingService)
                {
                case ItemClass.Service.Commercial:
                    if (CitizenProxy.GetWorkBuilding(ref citizen) != 0 && IsWorkDay &&
                        TimeInfo.CurrentHour > Config.LunchBegin && TimeInfo.CurrentHour < GetSpareTimeBeginHour(CitizenProxy.GetAge(ref citizen)))
                    {
                        return(ResidentState.AtLunch);
                    }

                    if (BuildingMgr.GetBuildingSubService(currentBuilding) == ItemClass.SubService.CommercialLeisure)
                    {
                        return(ResidentState.AtLeisureArea);
                    }

                    return(ResidentState.Shopping);

                case ItemClass.Service.Beautification:
                    return(ResidentState.AtLeisureArea);

                case ItemClass.Service.Disaster:
                    return(ResidentState.InShelter);
                }

                return(ResidentState.Visiting);

            case Citizen.Location.Moving:
                ushort homeBuilding = CitizenProxy.GetHomeBuilding(ref citizen);
                return(homeBuilding != 0 && CitizenMgr.GetTargetBuilding(CitizenProxy.GetInstance(ref citizen)) == homeBuilding
                        ? ResidentState.MovingHome
                        : ResidentState.MovingToTarget);

            default:
                return(ResidentState.Unknown);
            }
        }