Esempio n. 1
0
    public void MoveDoing(Tile targetTile, TweenCallback completeEvent)
    {
        moveTween.Kill();

        moveOn = true;

        currentTile = targetTile;

        Vector2 curentPos = transform.transform.position;
        Vector2 targetPos = currentTile.transform.position;

        bool moveUpOn    = curentPos.y < targetPos.y;
        bool moverightOn = curentPos.x < targetPos.x;

        CitizenAnimState animState = moveUpOn ? CitizenAnimState.Back : CitizenAnimState.Side;

        AnimReset(animState);

        Quaternion quaternion = moverightOn == true?Quaternion.Euler(0, 180, 0) : Quaternion.Euler(Vector3.zero);

        transform.rotation = quaternion;

        TileCheck();

        moveTween = transform.DOMove(currentTile.transform.position, moveSpeed)
                    .SetEase(Ease.Linear)
                    .OnComplete(completeEvent);
    }
Esempio n. 2
0
    void AnimReset(CitizenAnimState animState)
    {
        this.animState = animState;

        bool stop = this.animState == CitizenAnimState.Stop;
        bool back = this.animState == CitizenAnimState.Back;
        bool side = this.animState == CitizenAnimState.Side;

        animator.SetBool("stop", stop);
        animator.SetBool("back", back);
        animator.SetBool("side", side);
    }