Esempio n. 1
0
 public override bool CheckCompletion(CiscoTesting player)
 {
     foreach (RequiredItem requiredItem in questData.requiredItems)
     {
         Item item = requiredItem.item.GetComponent <Item>();
         if (item != null && player.items.ContainsKey(item))
         {
             //If the item is an inventory item and the name of the gameobject
             //matches that of the required item for the quest
             if (item.Type == ItemType.Inventory && item.Name == requiredItem.item.Name)
             {
                 //If one of the items doesnt meet the requirement then the
                 //quest is not completed
                 if (player.items[requiredItem.item] < requiredItem.requiredAmount)
                 {
                     questData.questState = QuestState.inProgress;
                     return(false);
                 }
             }
         }
         else
         {
             return(false);
         }
     }
     //It went through all and were greater than or equal to the amount
     //required to set to complete and return true
     questData.questState = QuestState.completed;
     return(true);
 }
Esempio n. 2
0
 public bool CheckDependentQuests(CiscoTesting player, Quest quest, int index)
 {
     foreach (var dependentQuest in quest.DependentQuests)
     {
         if (dependentQuest.questData.questState != QuestState.done)
         {
             return(false);
         }
     }
     return(true);
 }
Esempio n. 3
0
    public void GiveQuest(CiscoTesting player, int index)
    {
        //give quest to player and set the SO to in progress
        Quest quest = player.GetComponent <PlayerQuestSystem>().GetQuestByID(giveableQuests[index].questID);

        if (!CheckDependentQuests(player, quest, index) || quest.questData.questState >= QuestState.completed)
        {
            return;
        }
        //We have done them all
        player.GetComponent <PlayerQuestSystem>().SetQuestStatus(quest.questID, QuestState.inProgress);
        player.UpdateCompletionStatus();
        questsGiven++;
        gaveQuest = true;
        hasTalked = true;
    }
Esempio n. 4
0
 public abstract bool CheckCompletion(CiscoTesting player);
Esempio n. 5
0
 // Use this for initialization
 void Start()
 {
     Player = GameObject.FindGameObjectWithTag("Player").GetComponent <CiscoTesting>();
 }
Esempio n. 6
0
 void Start()
 {
     player = GameObject.FindGameObjectWithTag("Player").GetComponent <CiscoTesting>();
     descriptionText.gameObject.SetActive(false);
 }
Esempio n. 7
0
 public void Consume(CiscoTesting player)
 {
     player.GetComponent <HealthSystem>().heal(potionPower);
 }