private void Awake() { circularGauge = GameObject.Find("CircularGauge").GetComponent <Circular_Gauge>(); isOn = false; GetComponent <Renderer>().material.color = new Color(UnityEngine.Random.value, UnityEngine.Random.value, UnityEngine.Random.value); }
public void Init(Vector3 base_pos, BOX_COLOR _color) { gameManager = GameObject.Find("GameManager").GetComponent <GameManager> (); circular_gauge = GameObject.Find("Circular_Gauge").GetComponent <Circular_Gauge> (); move_speed = 2.0f; Box_Color = _color; is_on = false; Set_Pos(base_pos); }
public void Init(Vector3 _basePos, BOX_COLOR _color) { gameManager = GameObject.Find("GameManager").GetComponent <GameManager>(); circularGauge = GameObject.Find("CircularGauge").GetComponent <Circular_Gauge>(); moveSpeed = 2.0f; BoxColor = _color; isOn = false; transform.position = _basePos; }