public CircularGameType() { InitializeComponent(); main = this; CenterWindowOnScreen(); _col = 10; _row = 10; //Create the players based on the user choise InitializeThePlayers(); Game = new CircularGame(new TurnMaker(3), new CircularBoard(36), new Random(), 9, _players, new DiceManager(2)); turnsLeft.Content = "Turns Left: 3"; MakeTheGrid(_col, _row); gs = new Thread(() => { Game.Start(); }); gs.Start(); }