//checks if the junction has lost the mushroom that was lighting it
 void Update()
 {
     if (isLit && !plant)
     {
         isLit = false;
         system.DisconnectJunction();
     }
 }
 void OnDestroy()
 {
     if (evil)
     {
         CircuitSystem cs = FindObjectOfType <CircuitSystem>();
         cs.isLit = false;
         cs.DisconnectJunction();
     }
 }