Esempio n. 1
0
    //In progress
    public void DisconnectFromParentNonRec(GameObject otherElement)
    {
        CircuitElement parent = gameObject.GetComponentInParent <CircuitElement>();

        if (parent != null)
        {
            if (LeftEdge)
            {
                parent.DisconnectFromLeft(otherElement);
            }
            else
            {
                parent.DisconnectFromRight(otherElement);
            }
            Desnap(otherElement.transform.position);
            edgeCollider.enabled = true;
        }
        else
        {
            Debug.LogWarning("Found an edge circle with disconnect problem");
        }
    }
Esempio n. 2
0
    //In progress
    public void DisconnectFromParent(GameObject otherElement)
    {
        CircuitElement parent = gameObject.GetComponentInParent <CircuitElement> ();

        if (parent != null)
        {
            if (LeftEdge)
            {
                parent.DisconnectFromLeft(otherElement);
            }
            else
            {
                parent.DisconnectFromRight(otherElement);
            }
            otherElement.GetComponent <EdgeHandler>().ConnectToParentNonRec(gameObject);
            edgeGFX.color        = Color.yellow;
            edgeCollider.enabled = true;
        }
        else
        {
            Debug.LogWarning("Found an edge circle with disconnect problem");
        }
    }