// Start is called before the first frame update void Awake() { circleSpawner = FindObjectOfType <CircleSpawner>(); inputController = FindObjectOfType <InputController>(); inputController.buttonInputAction += ButtonInput; }
public void OnSceneGUI() { CircleSpawner spawner = target as CircleSpawner; Handles.color = Color.red; Handles.DrawWireDisc(spawner.transform.position, spawner.transform.up, spawner.circleRadius); }
void Start() { points = 200; maxCircleSize = false; cs = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <CircleSpawner>(); gc = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <ACGameContrl>(); pmb = GameObject.FindGameObjectWithTag("PauseArrow").GetComponent <PauseMenuButton>(); }
private bool BearCanAttack() { bool res = CircleSpawner.DistanceIsLessThanThreshold(_rigidbody.position, _playerTransform.position, ATTACK_THRESHOLD); if (res) { Debug.Log("Bear is switching to ATTACK"); } return(res); }
private void OnSceneGUI() { system = target as CircleSpawner; handleTransform = system.transform; handleRotation = Tools.pivotRotation == PivotRotation.Local? handleTransform.rotation : Quaternion.identity; Handles.color = Color.yellow; Handles.DrawWireDisc(system.transform.position, system.transform.up, system.radius); }
private void Awake() { if (instance == null) { instance = this; } for (int i = 0; i < 5; i++) { colorCodes[i] = 0; } startSpawning(); }
// Start is called before the first frame update void Start() { circleSpawner = transform.parent.GetComponent <CircleSpawner>(); speed = circleSpawner.speed; spawnTime = Time.time; image = GetComponent <Image>(); int i = Random.Range(0, 4); button = (InputController.ButtonInput)i; image.sprite = sprites[i]; // StartCoroutine(MoveToPosition(transform, hitCircle.transform)); }
void Start() { anim = GetComponent <Animator> (); spawner = FindObjectOfType <CircleSpawner>(); soundManager = FindObjectOfType <SoundManager> (); }
private void Awake() { instance = this; spawnTimer = Random.Range(1, 100); }