Esempio n. 1
0
        public override void Draw(RenderTarget target, RenderStates states)
        {
            float triangleSizeM = 4.5f;

            if (text.DisplayedString != "0")
            {
                base.Draw(target, states);
                if (direction != 0)
                {
                    CircleShape triangle = new CircleShape(Size.Y * triangleSizeM, 3)
                    {
                        Origin           = new Vector2f(Size.Y * triangleSizeM, Size.Y * triangleSizeM),
                        Position         = Position - (Position - p2) / 5 * (direction == 1 ? 2 : 3),
                        Rotation         = direction == 1 ? -90 + Rotation : 90 + Rotation,
                        OutlineThickness = Size.Y / 2,
                        FillColor        = Selected ? Color.Yellow : FillColor,
                        OutlineColor     = OutlineColor
                    };

                    target.Draw(triangle, states);
                    triangle.Dispose();
                    text.Position = Position - (Position - p2) / 5 * (direction == 1 ? 2 : 3);
                }
                else
                {
                    text.Position = Position - (Position - p2) / 2;
                }
                text.Origin        = new Vector2f(text.GetLocalBounds().Width / 2f, text.GetLocalBounds().Height / 2f);
                text.CharacterSize = (uint)Size.Y * 5;
                text.Color         = TextColor;
                target.Draw(text, states);
                text.Dispose();
            }
        }
        protected override void Dispose(bool disposing)
        {
            if (m_disposed || !Initialized)
            {
                return;
            }

            if (disposing)
            {
                if (m_bodyShape != null)
                {
                    m_bodyShape.Dispose();
                }
                if (m_bodyFillShape != null)
                {
                    m_bodyFillShape.Dispose();
                }
                if (m_trackShape != null)
                {
                    m_trackShape.Dispose();
                }
                if (m_barrelShape != null)
                {
                    m_barrelShape.Dispose();
                }
                if (m_turretShape != null)
                {
                    m_turretShape.Dispose();
                }
            }

            m_disposed = true;
            base.Dispose(disposing);
        }
Esempio n. 3
0
 protected override void Dispose(bool disposing)
 {
     if (disposing)
     {
         CircleShape.Dispose();
         LabelPaint.Dispose();
         textBoundsRect.Dispose();
     }
     base.Dispose(disposing);
 }
Esempio n. 4
0
        public override void Render(RenderTarget buffer, Texture texture)
        {
            CircleShape shape = new CircleShape(Radius)
            {
                FillColor = Color
            };

            shape.SetPointCount((uint)FloorInt(Radius / 1.2f));
            shape.Position = Position - new Vector2f(Radius, Radius);

            buffer.Draw(shape);
            shape.Dispose();
        }
        /// <summary>
        /// Destructor of the Projectile
        /// </summary>
        /// <param name="iDistanceDetection">Radius of Sight of the Enemy</param>
        /// <returns>Bool whether Projectile has been destroyed or not</returns>
        public bool Destruct(int iDistanceDetection)
        {
            if (SimpleCollisionDetection(cShape.Position, 1, 1) || Utilities.DistanceBetweenVectors(StartPosition, vEntityPosition) > iDistanceDetection)
            {
                tEntity.Dispose();
                cShape.Dispose();
                return(true);
            }

            else
            {
                return(false);
            }
        }
Esempio n. 6
0
        public void Draw(RenderTarget target, RenderStates states)
        {
            Text        text   = new Text("0", font);
            CircleShape circle = new CircleShape(20)
            {
                Origin           = new Vector2f(20, 20),
                OutlineThickness = 4,
                FillColor        = FillColor,
                OutlineColor     = IsSink ? Color.Red : IsSource ? Color.Green : Selected ? Color.Yellow : OutlineColor //XD
            };

            circle.Position      = Position;
            text.DisplayedString = number.ToString();
            text.Origin          = new Vector2f(text.GetLocalBounds().Width / 1.6f, text.GetLocalBounds().Height / 1.15f);
            text.Position        = Position;
            text.Color           = circle.OutlineColor;

            target.Draw(circle, states);
            target.Draw(text, states);

            circle.Dispose();
            text.Dispose();
        }
Esempio n. 7
0
File: Game.cs Progetto: pipe01/AnLes
        private void GameLoop()
        {
            oldTime   = newTime;
            newTime   = clock.ElapsedTime;
            deltaTime = (newTime.AsMicroseconds() - oldTime.AsMicroseconds()) / 1000f;

            if (!Exit && window.IsOpen)
            {
                window.DispatchEvents();
            }

            absMousePos = Mouse.GetPosition(window);
            mousePos    = absMousePos;
            mousePos.X += (int)(window.GetView().Center.X - window.Size.X / 2);

            window.Clear(windowColor);

            int  hoverIndex = (int)(mousePos.X / (IntTileWidth + 1));
            bool hover      = mousePos.X >= 0 && mousePos.X <= window.Size.X && mousePos.Y >= 0 && mousePos.Y <= window.Size.Y;

            window.Draw(startRect);

            bool even = false;

            for (int i = Math.Max(ToEven(firstVisibleIndex - 1), 0); i < Math.Min(firstVisibleIndex + maxTiles, Series[0].Count); i++)
            {
                Color prev = even ? EvenColor : OddColor;
                brect.FillColor = i == hoverIndex && hover ? HighColor : prev;
                brect.Position  = new Vector2f(i * (IntTileWidth + 1), 0);
                window.Draw(brect);
                even = !even;
            }

            for (int i = 0; i < 8; i++)
            {
                float y = i * (TileHeight + 1);

                Serie cur = Series[i];
                for (int d = firstVisibleIndex; d < firstVisibleIndex + maxTiles + 1; d++)
                {
                    if (d >= 0 && cur.Count > d)
                    {
                        rect.Position = new Vector2f(d * (IntTileWidth + 1), y);

                        if (d == hoverIndex && hover)
                        {
                            rect.FillColor = cur.TileColorHL;
                        }
                        else
                        {
                            rect.FillColor = cur.TileColor;
                        }

                        if (cur[d].Value)
                        {
                            window.Draw(rect);
                        }
                    }
                }
                cur = null;
            }

            textHoverTime.Position        = new Vector2f(absMousePos.X + 3f + (v.Center.X - window.Size.X / 2), absMousePos.Y + 3);
            textHoverTime.DisplayedString = (Series.Count > hoverIndex && hoverIndex >= 0) ? Series.GetTime(hoverIndex).ToString(@"hh\:mm\:ss") : "";
            window.Draw(textHoverTime);

            if (Running && visibleTileCount >= maxTiles)
            {
                float step = (float)((IntTileWidth + 1) / ((double)UpdateInterval / deltaTime));
                MoveView(step);
            }

            if (firstVisibleIndex > Series.Count - 1)
            {
                CircleShape s = new CircleShape(10, 3);
                s.FillColor = Color.Black;
                s.Rotation  = 270;
                for (int i = 0; i < 2; i++)
                {
                    s.Position = new Vector2f(v.Center.X - window.Size.X / 2 + 15, (window.Size.Y / 4) * (i == 0 ? 1 : 3));
                    window.Draw(s);
                }
                s.Dispose();
            }
            window.Display();
        }
Esempio n. 8
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 protected override void OnDispose()
 {
     body.Dispose();
     base.OnDispose();
 }
Esempio n. 9
0
 public void Dispose()
 {
     target.Dispose();
     targetLineX.Dispose();
     targetLineY.Dispose();
 }
Esempio n. 10
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 protected override void OnDispose()
 {
     orbitDisplay.Dispose();
     base.OnDispose();
 }