public override void Start() { this.tag = "Player"; skillList = AddCommponent <SkillEngine>(); weaponSystem = AddCommponent <WeaponEngine>(); Shap = new CircleShap(new Fixed(0.25f), 8); rigibody.useCheck = true; rigibody.useCheckCallBack = true; CanMove = true; if (IsLocalPlayer) { client.localPlayer = this; Debug.Log("client.localPlayer"); } team = 1; items = AddCommponent <ItemEngine>(); // ai=new AiEngine(); // ai.aiName="AI_test"; // ai=AddCommponent<AiEngine>(ai); // ai.emenyTag="Zombie"; base.Start(); weaponSystem.AddWeapon(WeaponId.无战斗); skillList.AddSkill(SkillManager.GetSkill(SkillId.拳击右直)); }
public override void Start() { this.tag = "Zombie"; Shap = new CircleShap(new FixedNumber(0.5f), 8); findShap = new CircleShap(new FixedNumber(3), 10); // gun = new GunBase(); rigibody.useCheck = true; // gun.Init(2, this); }
public override void Start() { this.tag = "Player"; skillList = AddCommponent <SkillList>(); Shap = new CircleShap(new FixedNumber(0.5f), 8); rigibody.useCheck = true; if (IsLocalPlayer) { client.localPlayer = this; Debug.Log("client.localPlayer"); } }