private void AddBall() { Vector3 position = transform.position + new Vector3(Random.Range(-8f, 8f), 0); CircleMesh ball = CircleMesh.AddCircle(position, 0.5f, 32, true, material); ball.SetTexture(otherTexture); }
private MeshBase GetChoosenMesh(MeshCreator meshCreator) { switch (meshCreator.meshType) { case MeshCreator.MeshType.Triangle: return(TriangleMesh.AddTriangle(meshCreator.transform.position, meshCreator.triangleVertex1, meshCreator.triangleVertex2, meshCreator.triangleVertex3, Space.World, meshCreator.material, meshCreator.attachRigidbody)); case MeshCreator.MeshType.Rectangle: return(RectangleMesh.AddRectangle(meshCreator.transform.position, meshCreator.boxSize, meshCreator.material, meshCreator.attachRigidbody)); case MeshCreator.MeshType.Circle: return(CircleMesh.AddCircle(meshCreator.transform.position, meshCreator.circleRadius, meshCreator.circleSides, meshCreator.circleUseCircleCollider, meshCreator.material, meshCreator.attachRigidbody)); case MeshCreator.MeshType.Quadrangle: Vector2[] verts = new Vector2[4] { meshCreator.quadrangleVertex1, meshCreator.quadrangleVertex2, meshCreator.quadrangleVertex3, meshCreator.quadrangleVertex4 }; return(QuadrangleMesh.AddQuadrangle(meshCreator.transform.position, verts, Space.World, meshCreator.material, meshCreator.attachRigidbody)); case MeshCreator.MeshType.Ellipse: return(EllipseMesh.AddEllipse(meshCreator.transform.position, meshCreator.ellipseHorizontalRadius, meshCreator.ellipseVerticalRadius, meshCreator.ellipseSides, meshCreator.material, meshCreator.attachRigidbody)); case MeshCreator.MeshType.PointedCircle: return(PointedCircleMesh.AddPointedCircle(meshCreator.transform.position, meshCreator.pointedCircleRadius, meshCreator.pointedCircleSides, meshCreator.pointedCircleShift, meshCreator.material, meshCreator.attachRigidbody)); case MeshCreator.MeshType.Cake: return(CakeMesh.AddCakeMesh(meshCreator.transform.position, meshCreator.cakeRadius, meshCreator.cakeSides, meshCreator.cakeSidesToFill, meshCreator.material, meshCreator.attachRigidbody)); case MeshCreator.MeshType.Convex: return(ConvexMesh.AddConvexMesh(meshCreator.transform.position, MeshHelper.ConvertVec2ToVec3(meshCreator.convexPoints), Space.World, meshCreator.material, meshCreator.attachRigidbody)); case MeshCreator.MeshType.Star: return(StarMesh.AddStar(meshCreator.transform.position, meshCreator.starRadiusA, meshCreator.starRadiusB, meshCreator.starSides, meshCreator.material, meshCreator.attachRigidbody)); case MeshCreator.MeshType.Gear: return(GearMesh.AddGear(meshCreator.transform.position, meshCreator.gearInnerRadius, meshCreator.gearRootRadius, meshCreator.gearOuterRadius, meshCreator.gearSides, meshCreator.material, meshCreator.attachRigidbody)); case MeshCreator.MeshType.Line: return(LineMesh.AddLine(meshCreator.transform.position, meshCreator.linePoints.ToArray(), meshCreator.lineWidth, meshCreator.lineUseDoubleCollider, Space.World, meshCreator.material, meshCreator.attachRigidbody)); } return(null); }
private void AddCircle(Vector3 pos) { float radius = Random.Range(0.5f, 1.5f); int sides = Random.Range(8, 16); CircleMesh circle = CircleMesh.AddCircle(pos, radius, sides, sides > 8, material); circle.GetComponent <MeshBase>().SetTexture(roundTexture); }
private MeshBase GetChoosenMesh(MeshCreator meshCreator) { float?minArea = meshCreator.splineSimplification != SplineSimplification.Type.None ? meshCreator.minAbsoluteSplineArea : (float?)null; switch (meshCreator.meshType) { case MeshCreator.MeshType.Triangle: return(TriangleMesh.AddTriangle(meshCreator.transform.position, meshCreator.triangleVertex1, meshCreator.triangleVertex2, meshCreator.triangleVertex3, Space.World, meshCreator.material, meshCreator.attachRigidbody)); case MeshCreator.MeshType.Rectangle: return(RectangleMesh.AddRectangle(meshCreator.transform.position, meshCreator.boxSize, meshCreator.material, meshCreator.attachRigidbody)); case MeshCreator.MeshType.Circle: return(CircleMesh.AddCircle(meshCreator.transform.position, meshCreator.circleRadius, meshCreator.circleSides, meshCreator.circleUseCircleCollider, meshCreator.material, meshCreator.attachRigidbody)); case MeshCreator.MeshType.Quadrangle: Vector2[] verts = new Vector2[4] { meshCreator.quadrangleVertex1, meshCreator.quadrangleVertex2, meshCreator.quadrangleVertex3, meshCreator.quadrangleVertex4 }; return(QuadrangleMesh.AddQuadrangle(meshCreator.transform.position, verts, Space.World, meshCreator.material, meshCreator.attachRigidbody)); case MeshCreator.MeshType.Ellipse: return(EllipseMesh.AddEllipse(meshCreator.transform.position, meshCreator.ellipseHorizontalRadius, meshCreator.ellipseVerticalRadius, meshCreator.ellipseSides, meshCreator.material, meshCreator.attachRigidbody)); case MeshCreator.MeshType.PointedCircle: return(PointedCircleMesh.AddPointedCircle(meshCreator.transform.position, meshCreator.pointedCircleRadius, meshCreator.pointedCircleSides, meshCreator.pointedCircleShift, meshCreator.material, meshCreator.attachRigidbody)); case MeshCreator.MeshType.Cake: return(CakeMesh.AddCakeMesh(meshCreator.transform.position, meshCreator.cakeRadius, meshCreator.cakeSides, meshCreator.cakeSidesToFill, meshCreator.material, meshCreator.attachRigidbody)); case MeshCreator.MeshType.Convex: return(ConvexMesh.AddConvexMesh(meshCreator.transform.position, MeshHelper.ConvertVec2ToVec3(meshCreator.convexPoints), meshCreator.material, meshCreator.attachRigidbody)); case MeshCreator.MeshType.Star: return(StarMesh.AddStar(meshCreator.transform.position, meshCreator.starRadiusA, meshCreator.starRadiusB, meshCreator.starSides, meshCreator.material, meshCreator.attachRigidbody)); case MeshCreator.MeshType.Gear: return(GearMesh.AddGear(meshCreator.transform.position, meshCreator.gearInnerRadius, meshCreator.gearRootRadius, meshCreator.gearOuterRadius, meshCreator.gearSides, meshCreator.material, meshCreator.attachRigidbody)); case MeshCreator.MeshType.Line: return(LineMesh.AddLine(meshCreator.transform.position, meshCreator.linePoints.ToArray(), meshCreator.lineWidth, meshCreator.lineUseDoubleCollider, Space.World, meshCreator.material, meshCreator.attachRigidbody)); case MeshCreator.MeshType.TriangulatedMesh: return(TriangulatedMesh.Add(meshCreator.transform.position, meshCreator.triangulatedPoints.ToArray(), meshCreator.material, meshCreator.attachRigidbody)); case MeshCreator.MeshType.SplineShape: return(SplineShapeMesh.AddSplineShape(meshCreator.transform.position, meshCreator.splinePoints.ToArray(), meshCreator.splineResolution, minArea, Space.World, meshCreator.material, meshCreator.attachRigidbody)); case MeshCreator.MeshType.SplineCurve: return(SplineCurveMesh.AddSplineCurve(meshCreator.transform.position, meshCreator.splineCurvePoints.ToArray(), meshCreator.splineResolution, meshCreator.splineCurveWidth, meshCreator.splineCurveUseDoubleCollider, minArea, Space.World, meshCreator.material, meshCreator.attachRigidbody)); case MeshCreator.MeshType.SplineConvexShape: return(ConvexSplineMesh.AddConvexSpline(meshCreator.transform.position, meshCreator.convexSplinePoints.ToArray(), meshCreator.splineResolution, minArea, Space.World, meshCreator.material, meshCreator.attachRigidbody)); default: throw new System.ArgumentOutOfRangeException(); } }