Esempio n. 1
0
    void Start()
    {
        circleHand   = FindObjectOfType <CircleHandler>();
        hand         = FindObjectOfType <SnapperHandler>();
        seq          = FindObjectOfType <Sequensing>();
        pick         = FindObjectOfType <ObjectPicker>();
        parentObject = transform.parent.gameObject;

        for (int i = 0; i < ignoreThisIfNeedid.Count; i++)
        {
            try
            {
                Physics.IgnoreCollision(ignoreThisIfNeedid[i], GetComponent <BoxCollider>());
            }
            catch { }
        }
    }
Esempio n. 2
0
 void Start()
 {
     mcamera       = Camera.main;
     circleHandler = GameObject.FindObjectOfType <CircleHandler>();
 }