void Start() { circleHand = FindObjectOfType <CircleHandler>(); hand = FindObjectOfType <SnapperHandler>(); seq = FindObjectOfType <Sequensing>(); pick = FindObjectOfType <ObjectPicker>(); parentObject = transform.parent.gameObject; for (int i = 0; i < ignoreThisIfNeedid.Count; i++) { try { Physics.IgnoreCollision(ignoreThisIfNeedid[i], GetComponent <BoxCollider>()); } catch { } } }
void Start() { mcamera = Camera.main; circleHandler = GameObject.FindObjectOfType <CircleHandler>(); }