//Temp------------------- // public GameObject cube; //End Temp--------------- public void SpawnCircle(float timeToShow, CircleTypes type, Action subscribeToThisCompletionEvent, Action subscribeToThisCancelEvent) { this.maxTime = timeToShow; this.currentType = type; inTimer = true; CircleEventHandler.SubscribeToEvent(subscribeToThisCompletionEvent, subscribeToThisCancelEvent); }
public void CancelCircle() { ResetCircle(); CircleEventHandler.RunEvents(false); }
public void FinishCircle() { image.fillAmount = 0; CircleEventHandler.RunEvents(true); }