Esempio n. 1
0
    private static void OnCircleDeactivatedHandler(Circle sender, CircleDeactivatedEventArgs args)
	{
		GainedScore += args.GainedPoints;

		if (Stages.CurrentStage.IsLastLevel()){
			temporaryUnavailable.circles.Remove (sender);
		} else {			
			temporaryUnavailable.Push (sender);
		}

        if (args.GainedPoints < 1 || tapsLeft <= 1)
        {
            gameOver = true;
            foreach (var circle in circles)
            {
                circle.OnCircleDeactivated -= OnCircleDeactivatedHandler;
                circle.SetToWhiteAndDisable(); 
            } 

            if (tapsLeft <= 1)
            {
                IsLevelSuccesful = true;
            }

            if (args.GainedPoints <= 0)
            {
                IsLevelSuccesful = false;
            }

            if (args.TappedOutside)
            {
				DateTime time = DateTime.Now;
                var ac = Resources.Load("BuzzerSFX") as AudioClip;
                AudioSource.PlayClipAtPoint(ac, Vector3.zero, 0.7f);

                self.Background.MakeItRed();

                self.StartCoroutine(self.GameOverAfter(1.25f));
                self.Background.box.enabled = false;


                foreach(var it in circles)
                {
                    it.CircleCol.enabled = false;
				} 
				Debug.Log ("before end of level time_:::" + (DateTime.Now - time).TotalMilliseconds);
            }
            else
			{
				DateTime time = DateTime.Now;
                tapsLeft--;
				self.StartCoroutine(self.GameOverAfter(0.2f));
				Debug.Log ("before end of level time_:::" + (DateTime.Now - time).TotalMilliseconds);
            }
        }
        else
        {
            if ( (Time.time - LastTapTime) < kDoubleTapTreshold)
            {
                // showing the bonus  
                LastTapTime = -10;
                Bonus.OnDoubletapped(args.GainedPoints);
            }
            else
            { 
                LastTapTime = Time.time;
                clickTimeVec.Add(sender.GetReactionTimeMs());
            }
            
            tapsLeft--;
        }

        bool clear = circles.Where(circle => circle.IsActivated).Count() == 0;
        if (clear && !gameOver && Stages.CurrentStage.IsLastLevel())
        {
            self.StartCoroutine(self.ActivateAllTheCirlesDelayed(0.2f));
        }

        lastGained = args.GainedPoints;
    }
Esempio n. 2
0
    public void DeactivateCircle()
    {
        tappedAt = DateTime.Now;
        this.IsActivated = false;

        this.StopAllCoroutines();

        var args = new CircleDeactivatedEventArgs();

        args.GainedPoints = (int)currentState;

        if (args.GainedPoints >= 1)
        {
			
            this.ring.gameObject.SetActive(true);
			this.ring.circle = this;
			this.ring.ResetRing();
            
            this.floatingText.gameObject.SetActive(true);
			this.floatingText.Score = args.GainedPoints;
			this.floatingText.ResetScore(BlockedDirectionID);
        }

        if (this.OnCircleDeactivated != null)
        {
            this.OnCircleDeactivated(this, args);
        }
        this.currentState = CircleState.Red;
        currentRenderer.material.color = Color.white;

		if (GameController.IsHardMode) 
		{
			GetComponent<SpriteRenderer> ().enabled = false;
			shadow.GetComponent<SpriteRenderer>().enabled = false;
			transform.localPosition = new Vector3 (transform.localPosition.x, transform.localPosition.y, -1f);
		}
    }