public void OnBeginDrag(PointerEventData eventData) { DraggedObject = gameObject; _startParent = transform.parent; _startPosition = transform.position; _collider.size = new Vector2(0, 0); _circleData.TurnLightOff(); _circleData.RemoveNextCircleData(); }
public void RemoveNextCircleData() { TurnLightOff(); if (_nextCircleDataOutput != null) { _nextCircleDataOutput.RemoveNextCircleData(); _nextCircleDataOutput = null; } }