Esempio n. 1
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        public override void Initialize()
        {
            base.Initialize();
            _tag = "Player";
            // Initialise EntityComponeents.
            stateMachine   = AddComponent <StateMachine>() as StateMachine;
            physicsBody    = AddComponent <PhysicsBody>() as PhysicsBody;
            circleCollider = AddComponent <CircleCollider>() as CircleCollider;
            // Set our starting position.
            transform.SetPosition(new Vector2(50f, 400f));
            // Set our dimensions.
            transform.SetDimensions(new Vector2(64, 64));
            // Set the dimensions for the circle collider. Width and Height are used to center the collider,
            // radius is equal to half the width of the character.
            circleCollider.SetColliderDimensions(transform.dimensions.X, transform.dimensions.Y, 32);
            playerRun  = new Animation();
            playerIdle = new Animation();
            playerJump = new Animation();
            //Image playerRunSpriteSheet = new Image();
            //playerRunSpriteSheet.Init("Graphics/playerRun", Vector2.Zero, 1, 1);
            //playerRun.Init(playerRunSpriteSheet, Vector2.Zero, 40, 35, 6, 100, true);

            // Initializing the animation files
            Image playerIdleSpriteSheet = new Image("Graphics/Animations/Charles/Idle_New", Vector2.Zero, 1, 1);

            playerIdle.Init(playerIdleSpriteSheet, Vector2.Zero, 64, 64, 1, 0.2, true);

            Image playerRunSpriteSheet = new Image("Graphics/Animations/Charles/WalkR_New", Vector2.Zero, 1, 1);

            playerRun.Init(playerRunSpriteSheet, Vector2.Zero, 64, 64, 4, 0.2, true);

            Image playerJumpSpriteSheet = new Image("Graphics/Animations/Charles/Jump_New", Vector2.Zero, 1, 1);

            playerJump.Init(playerJumpSpriteSheet, Vector2.Zero, 64, 64, 1, 0.2, true);

            hasJumped       = false;
            playerMoveSpeed = 1.5f;
            jumpVelocity    = -50f;
            canJump         = false;
        }
        PhysicsBody physicsBody;                    // This patients physicsBody.

        public override void Initialize()
        {
            base.Initialize();
            // Initialize variables
            // Health starts at 100
            health = 100f;
            // Create a list of images, this is how we will indicate how the patient is feeling.
            images = new List <Image>();
            images.Add(new Image("Graphics/Patient-100", transform.position, 1, 1));
            images.Add(new Image("Graphics/Patient-80", transform.position, 1, 1));
            images.Add(new Image("Graphics/Patient-60", transform.position, 1, 1));
            images.Add(new Image("Graphics/Patient-40", transform.position, 1, 1));
            images.Add(new Image("Graphics/Patient-20", transform.position, 1, 1));

            // Set the initial image to be the first element in the list.
            currentImage = images[0];
            // Initialize EntityComponents.
            collider = AddComponent <CircleCollider>() as CircleCollider;
            transform.SetDimensions(new Vector2(40, 64));
            collider.SetColliderDimensions(transform.dimensions.X, transform.dimensions.Y, 20);

            physicsBody = AddComponent <PhysicsBody>() as PhysicsBody;
        }