public HpChangedArgs(string who, Cint last, Cint actual, Action action) { Who = who ?? throw new ArgumentNullException(nameof(who)); Last = last; Actual = actual; Action = action; }
protected virtual void Update() { if (buttons.Length == 0) { return; } if (movement.y > 0) { selectId--; } else if (movement.y < 0) { selectId++; } if (selectId >= buttons.Length) { selectId = (Cint)(uint)(buttons.Length - 1); } for (int x = 0; x < buttons.Length; x++) { buttons[x].Button.color = (selectId == x) ? selectColor : nonSelectColor; } if (inputActions.PauseControls.Click.triggered) { buttons[selectId].OnClick.Invoke(); } }
public void Select(Cint index) { if (index == selected) { return; } selected = index; RefreshSelect(); }
protected virtual void Start() { foreach (ButtonWithEvent item in buttons) { Button trueButton = item.ButtonText.GetComponentInChildren <Button>(); if (trueButton == null) { continue; } trueButton.onClick.AddListener(() => item.OnClick.Invoke()); EventTrigger trigger = item.ButtonText.gameObject.TryGetElseAdd <EventTrigger>(); trigger.Add(EventTriggerType.PointerEnter, (b) => selectId = (uint)buttons.GetIndex(element => element.ButtonText == item.ButtonText)); } }
protected virtual void Update() { if (buttons.Length == 0) { return; } switch (currentMenuType) { case MenuType.UpDown: CheckMovementY(); break; case MenuType.LeftRight: CheckMovementX(); break; } if (selectId >= buttons.Length) { selectId = (Cint)(uint)(buttons.Length - 1); } if (changeColor == true) { for (int x = 0; x < buttons.Length; x++) { buttons[x].ButtonText.color = (selectId == x) ? selectColor : nonSelectColor; } } if (inputAction.MainMenu.Click.triggered) { buttons[selectId].OnClick.Invoke(); } }
public float GenerateOneLine(float fromX, float blocks, float y, DrawLineFlags drawLineFlags) { GameObject[] objs = new GameObject[10]; Cint cooldown = 0; bool[] holes = new bool[(int)blocks + 1]; if (drawLineFlags.HasFlag(DrawLineFlags.DontMakeHoles) == false && makeHole && blocks >= 3) { for (int x = 2; x < blocks - 2; x++) { if (cooldown == 0 && Chance(chanceForHole)) { holes[x] = true; cooldown = minHoleBreak; } else { cooldown--; } } } for (int x = 0; x < blocks; x++) { BlockMode mode = BlockMode.Center; bool dontPut = drawLineFlags.HasFlag(DrawLineFlags.DontPutActiveItems); bool anyMode = false; if (drawLineFlags.HasFlag(DrawLineFlags.DontMakeEdge) == false) { anyMode = true; if (x == 0) { mode = BlockMode.Left; dontPut = true; } else if (x == blocks - 1) { mode = BlockMode.Right; dontPut = true; } else { anyMode = false; } } if (anyMode == false) { if (holes[x + 1]) { mode = BlockMode.Right; } else if (x > 0 && holes[x - 1]) { mode = BlockMode.Left; } } if (holes[x] == false) { GameObject block; objs[x] = block = PutBlock(new Vector2(fromX + x, y), dontPut, mode); if (drawLineFlags.HasFlag(DrawLineFlags.Flip)) { block.GetComponent <SpriteRenderer>().flipY = true; } } } blocksPacks.Enqueue(objs); return(fromX + blockInOneShoot); }
protected void Start() { ResourceCount = resourceCount; ResourceList.Add(this); OnResourceChange(resourceCount); }
/* * private bool AnyEnemyisAlive() * { * SpawnedEnemies = SpawnedEnemies.Where(e => e != null).ToList(); * * return SpawnedEnemies.Count > 0; * } */ protected new void Awake() { base.Awake(); EnemySpawners = enemySpawners; EnemyCount = enemyCount; }