Esempio n. 1
0
        public bool GetShake(out Vector3 pos, out Quaternion rot)
        {
            pos = Vector3.zero;
            rot = Quaternion.identity;
            bool nontrivialResult = false;

            for (int i = m_ShakeEventList.Count - 1; i >= 0; --i)
            {
                CinemachineScreenShakeEvent e = m_ShakeEventList[i];
                if (e.Expired)
                {
                    m_ShakeEventList.RemoveAt(i);
                }
                else
                {
                    nontrivialResult = true;
                    Vector3    pos0 = Vector3.zero;
                    Quaternion rot0 = Quaternion.identity;
                    e.GetSignal(out pos0, out rot0);
                    pos += pos0;
                    rot *= rot0;
                }
            }
            return(nontrivialResult);
        }
Esempio n. 2
0
 public void AddShakeEvent(CinemachineScreenShakeEvent e)
 {
     e.StartTime = CurrentTime;
     m_ShakeEventList.Add(e);
 }