void Start() { // Cursors Cursor.lockState = lockCursor ? CursorLockMode.Locked : CursorLockMode.None; Cursor.visible = !lockCursor; animatorController = GetComponent <AnimatorController3rdPerson>(); cinemachineBrain = FindObjectOfType <CinemachineBrain>(); composer = FindObjectOfType <CinemachineFreeLook>().GetComponent <CinemachineRecomposer>(); camera = Camera.main.gameObject; lookDirection = camera.transform.forward; aimTarget = camera.transform.position + (lookDirection * 10f); }
public void PreInitialize() { vCamRecomposer = virtualCamera.GetComponent <CinemachineRecomposer>(); }