/// <summary> /// Stop playback of all playing audio items. /// </summary> public override void Stop() { base.elapsedTime = 0f; foreach (TimelineItem item in GetTimelineItems()) { CinemaAudio cinemaAudio = item as CinemaAudio; if (cinemaAudio != null) { cinemaAudio.Stop(); } } }
/// <summary> /// Stop playback of all playing audio items. /// </summary> public override void Stop() { base.elapsedTime = 0f; TimelineItem[] items = GetTimelineItems(); for (int i = 0; i < items.Length; i++) { CinemaAudio cinemaAudio = items[i] as CinemaAudio; if (cinemaAudio != null) { cinemaAudio.Stop(); } } }
/// <summary> /// Stop playback of all playing audio items. /// </summary> public override void Stop() { base.elapsedTime = 0f; { var __array5 = GetTimelineItems(); var __arrayLength5 = __array5.Length; for (int __i5 = 0; __i5 < __arrayLength5; ++__i5) { var item = (TimelineItem)__array5[__i5]; { CinemaAudio cinemaAudio = item as CinemaAudio; if (cinemaAudio != null) { cinemaAudio.Stop(); } } } } }