internal InputGeometry(ChunkyTriMesh mesh, Vector3 boundsMin, Vector3 boundsMax) { mBoundsMin = boundsMin; mBoundsMax = boundsMax; mMesh = mesh; }
public void CreateChunkyTriMesh() { ChunkyTriMesh = new ChunkyTriMesh(Vertexes.ToArray(), Triangles.ToArray(), NumTriangles, 256); }