Esempio n. 1
0
        protected override void Update(GameTime gameTime)
        {
            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
            {
                Exit();
            }


            chunkRenderer.Update(gameTime);
            if (!chunkRenderer.IsReady)
            {
                return;
            }


            if (IsActive)
            {
                Camera.Update();
            }

            if (Keyboard.GetState().IsKeyDown(Keys.W))
            {
                Camera.Move(new Vector3(0, 0, -1));
            }

            if (Keyboard.GetState().IsKeyDown(Keys.A))
            {
                Camera.Move(new Vector3(-1, 0, 0));
            }

            if (Keyboard.GetState().IsKeyDown(Keys.S))
            {
                Camera.Move(new Vector3(0, 0, 1));
            }

            if (Keyboard.GetState().IsKeyDown(Keys.D))
            {
                Camera.Move(new Vector3(1, 0, 0));
            }

            if (Keyboard.GetState().IsKeyDown(Keys.Space))
            {
                Camera.Move(new Vector3(0, 1, 0));
            }


            if (Keyboard.GetState().IsKeyDown(Keys.LeftControl))
            {
                Camera.Move(new Vector3(0, -1, 0));
            }

            if (Keyboard.GetState().IsKeyDown(Keys.Up))
            {
                Camera.Velocity *= 1.05f;
            }
            if (Keyboard.GetState().IsKeyDown(Keys.Down))
            {
                Camera.Velocity /= 1.05f;
            }

            if (!pressed && Keyboard.GetState().IsKeyDown(Keys.Y))
            {
                pressed = true;
                chunkRenderer.expandWorld(ChunkRenderer.Direction.Forward);
            }
            if (Keyboard.GetState().IsKeyUp(Keys.Y))
            {
                pressed = false;
            }

            for (int i = 0; i < chunkRenderer.Chunks.Length; i++)
            {
                if (chunkRenderer.Chunks[i].ChunkBoundingBox.Contains(Camera.CameraPosition) == ContainmentType.Contains)
                {
                    currentChunk = chunkRenderer.Chunks[i];
                    break;
                }
            }



            base.Update(gameTime);
        }