// LWOB
        static IEnumerable<Polygon> ReadPolygons5(ChunkReader reader, uint vertex_offset)
        {
            // fill in the new polygons
            while (reader.BytesLeft > 0)
            {
                var vertex_count = reader.ReadUInt16();
                var newPolygon = new Polygon(PolygonType.ID_FACE);
                for (var j = 0; j < vertex_count; j++)
                    newPolygon.Vertices.Add(
                            new PolygonVertex(reader.ReadUInt16() + vertex_offset)
                        );

                var index = (int)reader.ReadSInt16();
                if (index < 0)
                {
                    index = (int)-index;
                    reader.ReadSInt16(); // skip 2 bytes - Q: why??
                }
                newPolygon.surf_index = (uint)(index - 1);
                yield return newPolygon;
            }
        }