Esempio n. 1
0
        public void ApplyAmbient()
        {
            if (ambientWorker.stop)
            {
                return;
            }

            //empty mesh check
            if (ambient == null || hiMesh.vertexCount == 0)
            {
                return;
            }

                                #if WDEBUG
            Profiler.BeginSample("Apply Ambient");
                                #endif

            //hi mesh
            int[]     hiTris    = hiMesh.triangles;
            Vector2[] hiAmbient = ChunkMesh.SetAmbient(ambient, hiTris, indexToCoord, hiMesh.vertexCount);
            hiMesh.uv4 = hiAmbient;

            //lo mesh
            Vector2[] loAmbient = new Vector2[loMesh.vertexCount];
            for (int i = 0; i < loAmbient.Length; i++)
            {
                loAmbient[i] = hiAmbient[i];
            }
            loMesh.uv4 = loAmbient;

            //grass
            if (grassMesh.vertexCount != 0)
            {
                Vector2[] grassAmbient = ChunkMesh.SetGrassAmbient(ambient, grassMesh.vertices, grassMesh.triangles, grassMesh.uv4, transform.localPosition);
                grassMesh.uv4 = grassAmbient;
            }

                                #if WDEBUG
            Profiler.EndSample();
                                #endif
        }