Esempio n. 1
0
    private void createJob()
    {
        if (_waitingQueue.Count == 0 || _processingList.Count >= 16)
        {
            return;
        }

        Chunk chunk = _waitingQueue.Dequeue();

        ChunkData data = new ChunkData
        {
            chunk = chunk,

            chunkPos = new int2(chunk.chunkPos.x, chunk.chunkPos.y),
            blocks   = new NativeArray <byte>(65536, Allocator.Persistent),

            vertices  = new NativeList <float3>(Allocator.Persistent),
            uvs       = new NativeList <float2>(Allocator.Persistent),
            triangles = new NativeList <int>(Allocator.Persistent)
        };

        ChunkJob job = new ChunkJob
        {
            chunkPos = data.chunkPos,
            blocks   = data.blocks,

            vertices  = data.vertices,
            uvs       = data.uvs,
            triangles = data.triangles
        };

        data.handle = job.Schedule();

        _processingList.Add(data);
    }
Esempio n. 2
0
 /// <summary>
 /// Sets the next job to run.
 /// </summary>
 private void runNextJob()
 {
     mRunningChunkJob = mWaitingJobs[0];
     mChunkJobHandle  = mRunningChunkJob.Schedule();
     mWaitingJobs.RemoveAt(0);
 }