private void UpdatePreview(bool makePrefab) { GameObject cs = GameObject.Find("CHUNKS"); if (cs == null) { return; } Transform[] ts = cs.transform.GetComponentsInChildren <Transform>(); foreach (Transform t in ts) { ChunkInfo ci = t.GetComponent <ChunkInfo>(); if (ci != null) { ci.UpdatePreview(previewDistance); } } // This code will remove the CHUNKS from the Hierarchy when you use the 'Create Prefab' button if (makePrefab) { CleanUp(); } }
private void UpdatePreview() { GameObject cs = GameObject.Find("CHUNKS"); if (cs == null) { return; } Transform[] ts = cs.transform.GetComponentsInChildren <Transform>(); foreach (Transform t in ts) { ChunkInfo ci = t.GetComponent <ChunkInfo>(); if (ci != null) { ci.UpdatePreview(previewDistance); } } }