Esempio n. 1
0
        public int MakeAirChunksAroundWorldToCompensateForBadRendering()
        {
            var createdChunks = 0;
            var sw            = new Stopwatch();

            sw.Start();

            foreach (AnvilChunk chunkColumn in GetAllChunks())
            {
                var chunkCoordinates = new ChunkCoordinates(chunkColumn.x, chunkColumn.z);

                if (chunkColumn != null && !chunkColumn.isAllAir)
                {
                    for (int startX = chunkCoordinates.X - 1; startX <= chunkCoordinates.X + 1; startX++)
                    {
                        for (int startZ = chunkCoordinates.Z - 1; startZ <= chunkCoordinates.Z + 1; startZ++)
                        {
                            var surroundingChunkCoordinates = new ChunkCoordinates(startX, startZ);

                            if (surroundingChunkCoordinates.Equals(chunkCoordinates))
                            {
                                continue;
                            }

                            ChunkColumn surroundingChunkColumn = GenerateChunkColumn(surroundingChunkCoordinates);
                        }
                    }
                }
            }

            sw.Stop();
            Debug.WriteLine("Created " + createdChunks + " air chunks in " + sw.ElapsedMilliseconds + "ms");
            return(createdChunks);
        }
Esempio n. 2
0
        public int MakeAirChunksAroundWorldToCompensateForBadRendering()
        {
            int       createdChunks = 0;
            Stopwatch sw            = new Stopwatch();

            sw.Start();

            foreach (KeyValuePair <ChunkCoordinates, ChunkColumn> valuePair in _chunkCache)
            {
                ChunkCoordinates chunkCoordinates = valuePair.Key;
                ChunkColumn      chunkColumn      = valuePair.Value;

                if (chunkColumn != null && !chunkColumn.isAllAir)
                {
                    for (int startX = chunkCoordinates.X - 1; startX <= chunkCoordinates.X + 1; startX++)
                    {
                        for (int startZ = chunkCoordinates.Z - 1; startZ <= chunkCoordinates.Z + 1; startZ++)
                        {
                            ChunkCoordinates surroundingChunkCoordinates = new ChunkCoordinates(startX, startZ);

                            if (surroundingChunkCoordinates.Equals(chunkCoordinates))
                            {
                                continue;
                            }

                            ChunkColumn surroundingChunkColumn;

                            _chunkCache.TryGetValue(surroundingChunkCoordinates, out surroundingChunkColumn);

                            if (surroundingChunkColumn == null)
                            {
                                ChunkColumn airColumn = new ChunkColumn
                                {
                                    x        = startX,
                                    z        = startZ,
                                    isAllAir = true
                                };

                                airColumn.GetBatch();

                                _chunkCache[surroundingChunkCoordinates] = airColumn;
                                createdChunks++;
                            }
                        }
                    }
                }
            }

            sw.Stop();
            Log.Info("Created " + createdChunks + " air chunks in " + sw.ElapsedMilliseconds + "ms");
            return(createdChunks);
        }
Esempio n. 3
0
        public int PruneAir()
        {
            int       prunedChunks = 0;
            Stopwatch sw           = new Stopwatch();

            sw.Start();

            foreach (KeyValuePair <ChunkCoordinates, ChunkColumn> valuePair in _chunkCache)
            {
                ChunkCoordinates chunkCoordinates = valuePair.Key;
                ChunkColumn      chunkColumn      = valuePair.Value;

                if (chunkColumn != null && chunkColumn.isAllAir)
                {
                    bool surroundingIsAir = true;

                    for (int startX = chunkCoordinates.X - 1; startX <= chunkCoordinates.X + 1; startX++)
                    {
                        for (int startZ = chunkCoordinates.Z - 1; startZ <= chunkCoordinates.Z + 1; startZ++)
                        {
                            ChunkCoordinates surroundingChunkCoordinates = new ChunkCoordinates(startX, startZ);

                            if (!surroundingChunkCoordinates.Equals(chunkCoordinates))
                            {
                                ChunkColumn surroundingChunkColumn;

                                _chunkCache.TryGetValue(surroundingChunkCoordinates, out surroundingChunkColumn);

                                if (surroundingChunkColumn != null && !surroundingChunkColumn.isAllAir)
                                {
                                    surroundingIsAir = false;
                                    break;
                                }
                            }
                        }
                    }

                    if (surroundingIsAir)
                    {
                        _chunkCache[chunkCoordinates] = null;
                        prunedChunks++;
                    }
                }
            }

            sw.Stop();
            Log.Info("Pruned " + prunedChunks + " in " + sw.ElapsedMilliseconds + "ms");
            return(prunedChunks);
        }
Esempio n. 4
0
        public int PruneAir()
        {
            var prunedChunks = 0;
            var sw           = new Stopwatch();

            sw.Start();

            foreach (AnvilChunk chunkColumn in GetAllChunks())
            {
                var chunkCoordinates = new ChunkCoordinates(chunkColumn.x, chunkColumn.z);

                if (chunkColumn != null && chunkColumn.isAllAir)
                {
                    var surroundingIsAir = true;

                    for (int startX = chunkCoordinates.X - 1; startX <= chunkCoordinates.X + 1; startX++)
                    {
                        for (int startZ = chunkCoordinates.Z - 1; startZ <= chunkCoordinates.Z + 1; startZ++)
                        {
                            var surroundingChunkCoordinates = new ChunkCoordinates(startX, startZ);

                            if (!surroundingChunkCoordinates.Equals(chunkCoordinates))
                            {
                                ChunkColumn surroundingChunkColumn = GetChunkColumn(surroundingChunkCoordinates);

                                if (surroundingChunkColumn != null && !surroundingChunkColumn.isAllAir)
                                {
                                    surroundingIsAir = false;
                                    break;
                                }
                            }
                        }
                    }

                    if (surroundingIsAir)
                    {
                        DeleteChunkColumn(chunkCoordinates);
                        prunedChunks++;
                    }
                }
            }

            sw.Stop();
            Debug.WriteLine("Pruned " + prunedChunks + " in " + sw.ElapsedMilliseconds + "ms");
            return(prunedChunks);
        }