private static ChunkColumn CreateChunk(ChunkCoordinates chunkCoordinates) { ChunkColumn column = new ChunkColumn(chunkCoordinates); for (int y = 0; y < 4; y++) { for (int x = 0; x < ChunkColumn.Width; x++) { for (int z = 0; z < ChunkColumn.Depth; z++) { if (y == 0) { column.SetBlockId(x, y, z, 7); //bedrock } else if (y == 1 || y == 2) { column.SetBlockId(x, y, z, 3); //Dirt } else if (y == 3) { column.SetBlockId(x, y, z, 2); //Grass } } } } column.SetBlockId(0, 5, 0, 41); column.SetBlockId(0, 5, 1, 41); column.SetBlockId(0, 5, 2, 7); return(column); }