Esempio n. 1
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    private void ReuseCollider(ref Hex pos)
    {
        GameObject go = collidersPool.Dequeue();

        go.SetActive(true);

        Vector2 center = Hex.HexToPixel(pos, datas.tVars.WorldSize);

        go.transform.position = new Vector3(center.x, 0, center.y);

        ChunkColGenerator map = go.GetComponent <ChunkColGenerator>();

        map.Generate(center.x, center.y);

        collidersDictionary.Add(pos, go);
    }
Esempio n. 2
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    private void NewCollider(ref Hex pos)
    {
        GameObject go = new GameObject("Col: " + pos.ToString(),
                                       typeof(ChunkColGenerator));

        Vector2 center = Hex.HexToPixel(pos, datas.tVars.WorldSize);

        go.transform.position = new Vector3(center.x, 0, center.y);
        go.transform.SetParent(transform, false);

        ChunkColGenerator map = go.GetComponent <ChunkColGenerator>();

        map.datas = datas;
        map.Generate(center.x, center.y);

        collidersDictionary.Add(pos, go);
    }