Esempio n. 1
0
    static void Main(string[] args)
    {
        if (args.Length < 3)
        {
            Console.WriteLine("usage: pp2 output.pp2 regex path... path...");
            return;
        }
        var   chb = new ChunkBuilder();
        Regex r   = null;

        r = new Regex(args[1], RegexOptions.IgnoreCase);
        //int nfm = 16;
        var trail = Path.GetFileName(args[2]);

        Console.WriteLine(trail);
        if (trail == "AA2_MAKE" || trail == "AA2_PLAY")
        {
            process_unpacked_tree(chb, args.Skip(2), r);
        }
        else if (trail == "texture")
        {
            process_textures(chb, args[2], r);
        }
        else
        {
            process_pp_files(chb, args.Skip(2), r);
        }

        var outf = new FileStream(args[0], FileMode.Create, FileAccess.Write);

        chb.EncodeChunks(outf);
        chb.WriteMetadata(outf);
        // store length of metadata as last integer, so reader can locate
        // the metadata header
        outf.Close();
    }
Esempio n. 2
0
    static void Main(string[] args)
    {
        bool showUsage = true;

        if (args.Length == 1)
        {
            var directory = args[0];
            while (directory.EndsWith("\\") || directory.EndsWith("/"))
            {
                directory = directory.Remove(directory.Length - 1);
            }
            var outpp2 = directory + ".pp2";
            var chb    = new ChunkBuilder();
            var fi     = new System.IO.FileInfo(directory);
            if ((fi.Attributes & FileAttributes.Directory) == FileAttributes.Directory)
            {
                Console.WriteLine("Processing " + directory);
                process_generic_tree(chb, directory);
                var outf = new FileStream(outpp2, FileMode.Create, FileAccess.Write);
                chb.EncodeChunks(outf);
                chb.WriteMetadata(outf);
                // store length of metadata as last integer, so reader can locate
                // the metadata header
                outf.Close();
                showUsage = false;
            }
        }
        else if (args.Length >= 3)
        {
            var   chb = new ChunkBuilder();
            Regex r   = null;
            r = new Regex(args[1], RegexOptions.IgnoreCase);
            //int nfm = 16;
            var trail = Path.GetFileName(args[2]);
            Console.WriteLine(trail);
            if (trail == "AA2_MAKE" || trail == "AA2_PLAY")
            {
                process_unpacked_tree(chb, args.Skip(2), r);
            }
            else if (trail == "texture")
            {
                process_textures(chb, args[2], r);
            }
            else
            {
                process_pp_files(chb, args.Skip(2), r);
            }

            var outf = new FileStream(args[0], FileMode.Create, FileAccess.Write);
            chb.EncodeChunks(outf);
            chb.WriteMetadata(outf);
            // store length of metadata as last integer, so reader can locate
            // the metadata header
            outf.Close();
            showUsage = false;
        }
        if (showUsage)
        {
            Console.WriteLine("usage: pp2 output.pp2 regex path... path...\r\n       pp2 shadowset");
            return;
        }
    }