public static void ShowMemento() { BlurCameraOverTime.Instance.BlurScreen(); Chronos.PauseTime(0.05F); Chronos.LateExecute(MementoManager.ShowMemento, 0.6F); MementoManager.Instance.StartCoroutine(MementoManager.Instance.TriggerMemento(true)); }
void OnTriggerEnter(Collider other) { if (!isCleared) { if (title == "") { DialogManager.dialogManager.LoadConversationByIndex(index); } else { DialogManager.dialogManager.LoadConversationByTitle(title); } DialogManager.dialogManager.SetAutoClose(false); if (pauseGameOnShowDialog) { PauseScreen.Instance.enabled = false; BlurCameraOverTime.Instance.BlurScreen(); Chronos.PauseTime(0.05F); DialogManager.dialogManager.SetCallbackFunc(OnMessageEnd); Chronos.LateExecute(DialogManager.dialogManager.ShowDialogBox, 0.6F); } else { DialogManager.dialogManager.SetCallbackFunc(DefaultBehavior); DialogManager.dialogManager.ShowDialogBox(); } isCleared = !canRepeat; } }
void Start() { DialogManager.dialogManager.LoadConversationByIndex(15); PauseScreen.Instance.enabled = false; BlurCameraOverTime.Instance.BlurScreen(); Chronos.PauseTime(0.05F); DialogManager.dialogManager.SetCallbackFunc(AfterDeathDialog); Chronos.LateExecute(DialogManager.dialogManager.ShowDialogBox, 0.6F); }
// Update is called once per frame void Update() { if (!playerDeathEventTriggered && Player.Instance.isDead) { playerDeathEventTriggered = true; FadeToBlack.Instance.QueueNextOpacity(0); StartCoroutine(KillAllEnemies()); Chronos.LateExecute(LoadLevel01, 5); } }
// Update is called once per frame void Update() { if (Player.Instance.isDead && !running) { running = true; FadeToBlack.Instance.QueueNextOpacity(0); BlurCameraOverTime.Instance.BlurScreen(); Chronos.LateExecute(LoadScene.Instance.ReloadScene, 5); Chronos.LateExecute(KillAllEnemiesCoroutine, 1); } }
public void Collect() { BlurCameraOverTime.Instance.BlurScreen(); Chronos.PauseTime(0.05F); Chronos.LateExecute(MementoManager.ShowMemento, 0.6F); MementoManager.IncrementPickupCount(); MementoManager.Instance.StartCoroutine(MementoManager.Instance.TriggerMemento(true)); foreach (ParticleToggle p in GetComponentsInChildren <ParticleToggle>()) { p.ToggleParticles(false); } Destroy(gameObject, 0.1F); }
// Handles how messages are being displayed in the dialog box (eg. order of messages etc) private void HandleDialogBox() { // If the dialog box is currently active if (isShowing) { // If there is no co routine AND the user can continue to next line if (!isTyping && canContinue) { isTyping = true; canContinue = false; // Start the co routine ProceedMessage(); } if (Input.GetKeyDown(KeyCode.Mouse0)) { // If the text is still typing AND the player presses proceed, display the full text if (isTyping) { isTyping = false; allowTypewriterToRun = false; currentText.text = messageOrder[iterator - 1]; } else { canContinue = true; } } // Reached the last line of character speech if (iterator >= messageOrder.Count) { if (!isTyping && !alreadyClosing && autoCloseDialogBoxOnMessageEnd) { alreadyClosing = true; Chronos.LateExecute(HideDialogBox, 0.5f); } if (canContinue) { //Call the callback func onDialogEnd(); HideDialogBox(); } } } }
// Update is called once per frame void Update() { if (boss.currentAttackStance == Morbius.AttackStance.BROKEN) { if (!playerPlannedDeathFlag && Player.Instance.isDead) { playerPlannedDeathFlag = true; Chronos.LateExecute(EndGameSequence, 2); bossAreaSpawner.enabled = false; } } else if (Player.Instance.isDead && !playerDeathEventTriggered && !playerPlannedDeathFlag) { playerDeathEventTriggered = true; FadeToBlack.Instance.QueueNextOpacity(0); BlurCameraOverTime.Instance.BlurScreen(); Chronos.LateExecute(LoadScene.Instance.ReloadScene, 5); Chronos.LateExecute(KillAllEnemiesCoroutine, 1); } }