/* * public void DiscardCard(Card card) * { * Hand.Remove(card); * if (HasWon && OnPlayerHasWon != null) * OnPlayerHasWon(this, new PlayerEventArgs { Player = this, State = PlayerState.Winner }); * if (OnCardDiscarded != null) * OnCardDiscarded(this, new CardEventArgs { Card = card }); * } */ public void play(kindsOfCombination k) { kindsOfCombination result = validCards(); if (result == null) { return; } if (!result.biggerThan(k)) { return; } for (int i = 0; i < Chosen.Count; i++) { Hand.Remove(Chosen[i]); } CardEventArgs args = new CardEventArgs(); args.Card = new Card((Suit)1, (Rank)3); args.Cards = (Cards)Chosen.Clone(); args.index = Index; args.CurrentCombination = result; OnCardPlayed(this, args); Chosen.Clear(); if (HasWon && OnPlayerHasWon != null) { OnPlayerHasWon(this, new PlayerEventArgs { Player = this, State = PlayerState.Winner }); } }
public Cards GetChosenCards() { return(Chosen.Clone() as Cards); }