public void GrabBegin(GameObject parent_anchor, GameObject parent_sticks) { isGrabbed = true; grabbing_parent = parent_anchor; parent_info = parent_sticks.GetComponent <ChopstickRotateOculus>(); object_rigid_body.isKinematic = true; //object_rigid_body.interpolation this.gameObject.layer = 20; //set relative position offset Vector3 relPos = this.transform.position - grabbing_parent.transform.position; relPos = Quaternion.Inverse(grabbing_parent.transform.rotation) * relPos; if (this.name.Contains("Sun")) { grab_offset_pos = Quaternion.Inverse(grabbing_parent.transform.rotation) * (parent_sticks.transform.Find("Left_chR/ClickSpot/SunSpot").transform.position - grabbing_parent.transform.position); Debug.Log("Special Sun Grab"); } else { grab_offset_pos = relPos; } //set relative rotation offset Quaternion relRot = Quaternion.Inverse(grabbing_parent.transform.rotation) * this.transform.rotation; grab_offset_rot = relRot; if (transform.childCount > 0) { foreach (GameObject child in children) { child.layer = 20; } } if (transform.gameObject.name.Contains("Combadge")) { GameObject.Find("SceneDirector").GetComponent <SceneDirector>().SetTrek(); AudioSource chirp = transform.gameObject.GetComponent <AudioSource>(); if (!chirp.isPlaying) { chirp.Play(); } } if (this.GetComponent <Savable>()) { AddObjectToSave(); } }
void OnTriggerEnter(Collider collision) { ChopstickRotateOculus temp = GameObject.Find("Chopsticks_Right").GetComponent <ChopstickRotateOculus>(); if (collision.gameObject.GetComponent <Grabbable>() != null && temp.grabbing == false) { //Debug.Log("Collided with:" + collision.gameObject.name); temp.left_target = collision.gameObject.GetComponent <Grabbable>(); } }
void Start() { string my_name = name; if (my_name.Contains("chR")) { my_sticks = GameObject.Find("Chopsticks_Right").GetComponent <ChopstickRotateOculus>(); } else if (my_name.Contains("chL")) { my_sticks = GameObject.Find("Chopsticks_Left").GetComponent <ChopstickRotateOculus>(); } }
private void Start() { switch (name) { case "CollisionSphere_Right": my_sticks = GameObject.Find("Chopsticks_Right").GetComponent <ChopstickRotateOculus>(); break; case "CollisionSphere_Left": my_sticks = GameObject.Find("Chopsticks_Left").GetComponent <ChopstickRotateOculus>(); break; } }