Esempio n. 1
0
 public void Destroy()
 {
     state = ChopperStates.Exploding;
     Lives -= 1;
     Explosion explosion = Scene.AddSprite<Explosion>();
     explosion.Scale = 3;
     explosion.BackgroundLayer = BackgroundLayer;
     explosion.StartExploding(Position, 1, false);
     fire1.Hide();
     fire2.Hide();
     Hide();
     Wait(1, GoToBaseOrEnd);
 }
Esempio n. 2
0
 void GoToBaseOrEnd()
 {
     if (Lives > 0)
     {
         state = ChopperStates.Alive;
         Health = 100;
         XSpeed = 0;
         X = playScene.helipad.X;
         YSpeed = 0;
         Y = playScene.GroundY;
         playScene.PrisonersDead += playScene.PrisonersInChopper;
         playScene.PrisonersInChopper = 0;
         Show();
     }
     else
     {
         state = ChopperStates.Dead;
         //todo - game over
     }
 }
Esempio n. 3
0
        public override void Load()
        {
            YCenter = VerticalAlignments.Bottom;
            AddSound("Helicopter sounds/heli");
            ChopperLeft = AddCostume("Chopper/ChopperMove1")
                .AddFrame("Chopper/ChopperMove2")
                .AddFrame("Chopper/ChopperMove3")
                .StartAnimation();
            ChopperRight = AddCostume(ChopperLeft.Copy().FlipX())
                .StartAnimation(); ;
            ChopperFront = AddCostume("Chopper/ChopperForward")
                .AddFrame("Chopper/ChopperForward2")
                .AddFrame("Chopper/ChopperForward3")
                .StartAnimation();

            AnimationSpeed = .25f;

            SpriteColor = Color.Red;
            Layer = 1.7f;
            Lives = 3;
            Scale = 0.5f;
            X = 50;
            Y = -50;
            state = ChopperStates.Alive;
            fire1 = Scene.AddSprite<Fire>();
            fire2 = Scene.AddSprite<Fire>();
            fire1.Hide();
            fire2.Hide();
            if (playScene != null)
            {
                fire2.BackgroundLayer = playScene.GroundLayer;
                fire1.BackgroundLayer = playScene.GroundLayer;
            }
            if (Scene is PlayScene)
            {
                PlaySound("Helicopter sounds/heli", true);
            }
        }