Esempio n. 1
0
 public void AddResource(IGrazing animal, Farm farm)
 {
     if (_animals.Count < _capacity)
     {
         _animals.Add(animal);
     }
     else
     {
         ChooseGrazingField.atCapacity = true;
         ChooseGrazingField.CollectInput(farm, animal);
     }
 }
 public void AddResource(Farm farm, IGrazing animal)
 {
     if (_animals.Count < _capacity)
     {
         _animals.Add(animal);
         ChooseGrazingField.UserTriedToSelectAFullFacility = false;
     }
     else
     {
         ChooseGrazingField.UserTriedToSelectAFullFacility = true;
         ChooseGrazingField.CollectInput(farm, animal);
     }
 }
Esempio n. 3
0
 public void AddResource(Farm farm, IGrazing animal)
 {
     if (_animals.Count < _capacity)
     {
         _animals.Add(animal);
     }
     else
     {
         Console.Clear();
         Console.WriteLine("**** That facility is not large enough ****");
         Console.WriteLine("****     Please choose another one     ****");
         Console.WriteLine();
         ChooseGrazingField.CollectInput(farm, animal);
     }
 }