private void Start() { cp = gameObject.GetComponent <ChipSpawner>(); //start Matrix initialization mainMatrix[3, 3] = 1; mainMatrix[4, 4] = 1; mainMatrix[3, 4] = -1; mainMatrix[4, 3] = -1; cp.SpawnChip(Alpha.D, 4, Color.White); cp.SpawnChip(Alpha.E, 5, Color.White); cp.SpawnChip(Alpha.D, 5, Color.Black); cp.SpawnChip(Alpha.E, 4, Color.Black); }
private void Awake() { _chipSpawner = GetComponent <ChipSpawner>(); _tileMap = GetComponent <TileMap>(); }