// This event fires in a background thread, so be careful about touching UI buttons, textboxes, etc. void listenSocket_OnTaskCompleted(object sender, Chilkat.TaskCompletedEventArgs args) { if (args.Task.LastMethodSuccess) { // We'll be acting as an HTTP server. // We'll read the incoming HTTP request and send a response. Chilkat.Socket httpServerSock = new Chilkat.Socket(); // Let's inject this Chilkat.Socket object with the results of the task. httpServerSock.LoadTaskResult(args.Task); // Read the incoming start line.. string startLine = httpServerSock.ReceiveUntilMatch("\r\n"); // Read the HTTP request. We'll read to the first double CRLF, which is to the end of the // request header. This should be all that is coming because the request should be a GET request (i.e. no request body). string requestHeader = httpServerSock.ReceiveUntilMatch("\r\n\r\n"); // The HTTP request's startLine contains the information we need.. // It looks like this: // GET /?state=ARudjbBgI8FxgNGqEdUsv1TfYL4rAkOdDObQUT-dV8g&code=4/ovg2Tct4_Ct-BUSPnBRKyXJqsO4nGj9FNxqexxD0KK8&authuser=0&session_state=93ef25f6921934eed290ca484acb58653585ee71..bed8&prompt=consent HTTP/1.1 // Parse the startLine by getting rid of the "GET" and "HTTP/1.1", and making it a URL that we can load into a Chilkat.HttpRequest object. string tempUrl = "http://www.anything.com" + startLine.Replace("GET ", "").Replace(" HTTP/1.1", "").Trim(); Chilkat.HttpRequest tempReq = new Chilkat.HttpRequest(); tempReq.SetFromUrl(tempUrl); string state = tempReq.GetParam("state"); string code = tempReq.GetParam("code"); string session_state = tempReq.GetParam("session_state"); // Now send a response.. string responseString = string.Format("<html><body><ul><li>state: " + state + "<li>code: " + code + "<li>session_state: " + session_state + "</ul></body></html>"); httpServerSock.SendString(responseString); httpServerSock.Close(10); fgAppendToErrorLog(startLine + requestHeader + "\r\n----\r\n"); // Now exchange the code for an access token and a refresh token. // (The args.Task.UserData contains the JSON we initially stashed in the Task's UserData property.) googleExchangeCodeForToken(code, args.Task.UserData); } else { // Failed... fgAppendToErrorLog(args.Task.ResultErrorText); } }
public static void tunnel(int serverPort) { Chilkat.Socket tunnel = new Chilkat.Socket(); bool success; // Anything unlocks the component and begins a fully-functional 30-day trial. success = tunnel.UnlockComponent("Anything for 30-day trial"); if (success != true) { Console.WriteLine(tunnel.LastErrorText); return; } string sshHostname = "172.24.19.18"; int sshPort = 22; // Connect to an SSH server and establish the SSH tunnel: success = tunnel.SshOpenTunnel(sshHostname, sshPort); if (success != true) { Console.WriteLine(tunnel.LastErrorText); return; } // Authenticate with the SSH server via a login/password // or with a public key. // This example demonstrates SSH password authentication. success = tunnel.SshAuthenticatePw("rishabh", "root123"); if (success != true) { Console.WriteLine(tunnel.LastErrorText); return; } // OK, the SSH tunnel is setup. Now open a channel within the tunnel. // Once the channel is obtained, the Socket API may // be used exactly the same as usual, except all communications // are sent through the channel in the SSH tunnel. // Any number of channels may be created from the same SSH tunnel. // Multiple channels may coexist at the same time. // Connect to an NIST time server and read the current date/time Chilkat.Socket channel = null; int maxWaitMs = 4000; bool useTls = false; channel = tunnel.SshOpenChannel("time-c-g.nist.gov", 37, useTls, maxWaitMs); if (channel == null) { Console.WriteLine(tunnel.LastErrorText); return; } // The time server will send a big-endian 32-bit integer representing // the number of seconds since since 00:00 (midnight) 1 January 1900 GMT. // The ReceiveInt32 method will receive a 4-byte integer, but returns // true or false to indicate success. If successful, the integer // is obtained via the ReceivedInt property. bool bigEndian = true; success = channel.ReceiveInt32(bigEndian); if (success != true) { Console.WriteLine(channel.LastErrorText); return; } Chilkat.CkDateTime dt = new Chilkat.CkDateTime(); dt.SetFromNtpTime(channel.ReceivedInt); // Show the current local date/time bool bLocalTime = true; Console.WriteLine("Current local date/time: " + dt.GetAsRfc822(bLocalTime)); bool isSent = channel.SendString("echo hello world"); if (isSent != true) { Console.WriteLine(channel.LastErrorText); return; } Console.WriteLine("---- echo hello world ----"); // Close the SSH channel. success = channel.Close(maxWaitMs); if (success != true) { Console.WriteLine(channel.LastErrorText); return; } // It is possible to create a new channel from the existing SSH tunnel for the next connection: // Any number of channels may be created from the same SSH tunnel. // Multiple channels may coexist at the same time. channel = tunnel.SshOpenChannel("time-a.nist.gov", 37, useTls, maxWaitMs); if (channel == null) { Console.WriteLine(tunnel.LastErrorText); return; } // Review the LastErrorText to see that the connection was made via the SSH tunnel: Console.WriteLine(tunnel.LastErrorText); // Close the connection to time-a.nist.gov. This is actually closing our channel // within the SSH tunnel, but keeps the tunnel open for the next port-forwarded connection. success = channel.Close(maxWaitMs); if (success != true) { Console.WriteLine(channel.LastErrorText); return; } // Finally, close the SSH tunnel. success = tunnel.SshCloseTunnel(); if (success != true) { Console.WriteLine(tunnel.LastErrorText); return; } Console.WriteLine("TCP SSH tunneling example completed."); }
static void Main(string[] args) { int responseBytesTotal = 0; int sequence = 0, i = 0; Socket listenSocket = InitializeSocketLibrary(); Socket outboundSocket = InitializeSocketLibrary(); File.Delete(PacketRealTimeLog); // Bind on port 443 if (listenSocket.BindAndListen(443, 25) != true) { Console.WriteLine(listenSocket.LastErrorText + "\r\n"); return; } Console.WriteLine("[BREACH SSL Relay ready on 443]\n"); // Keep the proxy up & running while (true) { // Every 1000 closed sockets, force cleanup & garbage collection if (++i % 1000 == 0) { Console.Write("## RESET CLEANUP..."); Thread.Sleep(500); listenSocket.Close(10000); outboundSocket.Close(10000); listenSocket = InitializeSocketLibrary(); outboundSocket = InitializeSocketLibrary(); if (!listenSocket.BindAndListen(443, 25)) { Console.WriteLine(listenSocket.LastErrorText + "\r\n"); return; } GC.WaitForFullGCComplete(); Console.WriteLine(" Done!"); } Chilkat.Socket connectedSocket = null; // Listen to incoming client do { try { connectedSocket = listenSocket.AcceptNextConnection(6000000); } catch (System.AccessViolationException e) { connectedSocket = null; Console.WriteLine("## Error (001): " + e); Thread.Sleep(500); } } while (connectedSocket == null); // Connect to outbound target // BLIND SSL Relay (no need to establish a new SSL tunnel) if (!outboundSocket.Connect(TargetIP, 443, false, 10000)) { Console.WriteLine(outboundSocket.LastErrorText + "\r\n"); continue; } // Set maximum timeouts for reading an writing (in millisec) connectedSocket.MaxReadIdleMs = 90000; connectedSocket.MaxSendIdleMs = 90000; outboundSocket.MaxReadIdleMs = 90000; outboundSocket.MaxSendIdleMs = 90000; int received = 0; bool receivingClient = false; bool receivingServer = false; // Main loop for SSL Proxy - Processing and forwarding flows in both // directions so long the conneciton is kept alive while (true) { if (!connectedSocket.IsConnected) { break; } byte[] requestBytes = null; if (!receivingClient) { receivingClient = true; try { if (!connectedSocket.AsyncReceiveBytes()) { Console.WriteLine(connectedSocket.LastErrorText + "\r\n"); Thread.Sleep(100); break; } } catch (AccessViolationException e) { Console.WriteLine("## Error (002): " + e); Thread.Sleep(100); break; } } // Request starts here, receive from client if (receivingClient && connectedSocket.AsyncReceiveFinished) { receivingClient = false; requestBytes = connectedSocket.AsyncReceivedBytes; if (requestBytes != null && requestBytes.Length > 0) { Console.WriteLine(" >>> rcv: " + responseBytesTotal); if (responseBytesTotal != 0 && File.Exists(PacketRealTimeLog)) { // Since we are detecting a new request and HTTP is synchronous, we now know the previous // response has completed, and we measure the aggregated byte count for all its packets LogPacketLength(PacketRealTimeLog, "--- " + responseBytesTotal, FileMode.Append, FileAccess.Write, FileShare.Read); Console.WriteLine("\n----------------\n"); } // Relay bytes to target server if (!outboundSocket.SendBytes(requestBytes)) { Console.WriteLine(connectedSocket.LastErrorText + "\r\n"); Thread.Sleep(100); break; } } } // Response starts here byte[] responseBytes = null; if (!receivingServer) { receivingServer = true; try { if (!outboundSocket.AsyncReceiveBytes()) { Console.WriteLine("## Error (004) " + outboundSocket.LastErrorText + "\r\n"); Thread.Sleep(100); continue; } } catch (System.AccessViolationException e) { Console.WriteLine("## Error (003): " + e); Thread.Sleep(100); break; } } // Write to log file if (receivingServer && outboundSocket.AsyncReceiveFinished) { receivingServer = false; responseBytes = outboundSocket.AsyncReceivedBytes; if (responseBytes != null && responseBytes.Length > 0) { received += responseBytes.Length; Console.WriteLine("<<" + responseBytes.Length); sequence++; // Real time packet log (logging each individual packet length for BREACH) LogPacketLength(PacketRealTimeLog, sequence + " " + responseBytes.Length, FileMode.Append, FileAccess.Write, FileShare.Read); Console.Title = "received: " + received; responseBytesTotal += responseBytes.Length; // Relay to client if (!connectedSocket.SendBytes(responseBytes)) { Console.WriteLine("## Error (005) " + connectedSocket.LastErrorText + "\r\n"); Thread.Sleep(100); break; } } else if (connectedSocket.IsConnected && !outboundSocket.IsConnected) { // We lost one socket, kill it with fire connectedSocket.Close(10000); break; } } } // Log for non-Keep-Alive cases (Connection Closed) LogPacketLength(PacketLengthLog, received.ToString(), FileMode.OpenOrCreate, FileAccess.ReadWrite, FileShare.None); // Close the connection with the client. outboundSocket.Close(10000); connectedSocket.Close(10000); Console.WriteLine("Socket Closed < " + received); } }