///マス生成 static public MapTrout create(List <Arg> aChip) { MapTrout tTrout = MyBehaviour.create <MapTrout>(); List <Arg> tMasDataList = new List <Arg>(); //マスのタイル情報リスト MapAttributeBehaviour tAttributeBehaviour = tTrout.gameObject.AddComponent <MapAttributeBehaviour>(); //マップ属性 tAttributeBehaviour.setAttribute(MapBehaviourAttribute.Attribute.none); //マップ属性の初期値をnoneに設定 //マスのタイル情報を読んでリストに foreach (Arg tData in aChip) { Arg tMasData = loadMasData(tData.get <string>("file"), tData.get <int>("x"), tData.get <int>("y")); tMasData.set("file", tData.get <string>("file")); tMasDataList.Add(tMasData); //マップ属性を重ねる tAttributeBehaviour.mAttribute.pile(tMasData.get <string>("attribute")); } //画像設定 ChildSprite.addSpriteObject(tTrout.gameObject, new Arg(new Dictionary <string, object>() { { "pile", tMasDataList } }), kDirPath); //collider設定 if (tAttributeBehaviour.mAttribute.attribute != MapBehaviourAttribute.Attribute.flat && tAttributeBehaviour.mAttribute.attribute != MapBehaviourAttribute.Attribute.none) { BoxCollider2D tBox = tTrout.gameObject.AddComponent <BoxCollider2D>(); tBox.size = new Vector2(1, 1); } return(tTrout); }
public override void initImage(Arg aArg, string aDirectory) { createChild(); foreach (Arg tData in aArg.get <List <Arg> >("pile")) { GameObject tObject = MyBehaviour.create <MyBehaviour>().gameObject; tObject.transform.SetParent(mChild.gameObject.transform, false); ChildSprite.addSpriteObject(tObject, tData, aDirectory); } }
static public MapObject create(string aFileName, string aName, string id = "") { if (!mObjectDatas.ContainsKey(aFileName)) { mObjectDatas[aFileName] = new Arg(MyJson.deserializeResourse(MapObjectCreater.kDirPath + "/" + aFileName)); } Arg tObjectData = mObjectDatas[aFileName].get <Arg>(aName); MapObject tMapObject = MyBehaviour.create <MapObject>(); tMapObject.name = (id == "") ? aName : aFileName; //sprite if (tObjectData.ContainsKey("sprite")) { //画像があるフォルダのパス string tPath = HandleString.cutOff(aFileName, "/"); tPath = (tPath == "") ? MapObjectCreater.kDirPath : MapObjectCreater.kDirPath + "/" + tPath; Arg tData = tObjectData.get <Arg>("sprite"); //pivotYが設定されていないなら0に設定 if (!tData.ContainsKey("pivotY")) { tData.set("pivotY", 0f); } //スプライトセット ChildSprite.addSpriteObject(tMapObject.gameObject, tData, tPath); } //zIndex if (tObjectData.ContainsKey("zIndex")) { tMapObject.zIndex = tObjectData.get <float>("zIndex"); } //マップ属性 if (tObjectData.ContainsKey("attribute")) { tMapObject.gameObject.AddComponent <MapAttributeBehaviour>().setAttribute(tObjectData.get <string>("attribute")); } //collider設定 if (tObjectData.ContainsKey("collider")) { Arg tColliderData = tObjectData.get <Arg>("collider"); ColliderInstaller.addCollider(tMapObject.gameObject, tObjectData.get <Arg>("collider")); } //category if (tObjectData.ContainsKey("category")) { } return(tMapObject); }
public ChildCombination(ChildSprite childSprite, ChildName childName) { ChildSprite = childSprite; ChildName = childName; }