/// <summary> /// remove from composite /// </summary> /// <param name="c">adding component</param> public override void Remove(Component c) { if (ChildComponents.Count < Capacity) { ChildComponents.Remove(c); } }
protected override void InitializeInternal() { base.InitializeInternal(); _lightRotationAngle = 0; _sceneBounds = new BoundingSphere(new Vector3(), MathF.Sqrt(40 * 40 + 60 * 60)); _dirLights = new[] { new DirectionalLight { Ambient = new Color(0.2f, 0.2f, 0.2f), Diffuse = new Color(0.7f, 0.7f, 0.7f), Specular = new Color(0.8f, 0.8f, 0.8f), Direction = new Vector3(-0.57735f, -0.57735f, 0.57735f) }, new DirectionalLight { Ambient = new Color(0, 0, 0), Diffuse = new Color(0.4f, 0.4f, 0.4f), Specular = new Color(0.2f, 0.2f, 0.2f), Direction = new Vector3(-0.707f, -0.707f, 0) }, new DirectionalLight { Ambient = new Color(0, 0, 0), Diffuse = new Color(0.2f, 0.2f, 0.2f), Specular = new Color(0.2f, 0.2f, 0.2f), Direction = new Vector3(0, 0, -1) } }; _originalLightDirs = _dirLights.Select(l => l.Direction).ToArray(); var device = D3DApp11.I.D3DDevice; _shadowMap = new ShadowMap(device, ShadowMapSize, ShadowMapSize); BuildShapeGeometryBuffers(device); BuildScreenQuadGeometryBuffers(device); var context = D3DApp11.I.ImmediateContext; _randomTex = TextureLoader.CreateRandomTexture1D(device); _flareTexSRV = TextureLoader.CreateTexture2DArray(device, context, new[] { NoireConfiguration.GetFullResourcePath("textures/flare0.png") }); _fire = new ParticleSource(RootContainer, this, device, EffectManager11.Instance.GetEffect <FireParticleEffect11>(), _flareTexSRV, _randomTex, 500); _fire.Initialize(); _fire.Visible = _settings.ParticleFlameVisible; ChildComponents.Add(_fire); _rainTexSRV = TextureLoader.CreateTexture2DArray(device, context, new[] { NoireConfiguration.GetFullResourcePath("textures/raindrop.png") }); _rain = new ParticleSource(RootContainer, this, device, EffectManager11.Instance.GetEffect <RainParticleEffect11>(), _rainTexSRV, _randomTex, 10000); _rain.Initialize(); _rain.Visible = _settings.ParticleRainVisible; ChildComponents.Add(_rain); var basicFx = EffectManager11.Instance.GetEffect <BasicEffect11>(); var normalMapFx = EffectManager11.Instance.GetEffect <NormalMapEffect11>(); var displacementMapFx = EffectManager11.Instance.GetEffect <DisplacementMapEffect11>(); InitializeTechniqueTable(basicFx, normalMapFx, displacementMapFx); }
/// <summary> /// set baggage load for child component with min baggage weight from false baggage load as true /// </summary> public override void SetBaggedLoad() { ChildComponents.FirstOrDefault( component => component.BaggageWeight == ChildComponents.Where(w => w.IsBaggageLoad == false).Min( w => w.BaggageWeight)) ?.SetBaggedLoad(); }
/// <summary> /// set baggage load for child component with max baggage weight as false /// </summary> public override void ResetBaggedLoad() { ChildComponents.FirstOrDefault( component => component.BaggageWeight == ChildComponents.Where(w => w.IsBaggageLoad == true).Max( w => w.BaggageWeight)) ?.ResetBaggedLoad(); }
private void RemoveChildComponent(YuoComponent component) { if (component == null) { return; } ChildComponents.RemoveItem(component.Type, component); }
/// <summary> /// Adds the specified component. /// </summary> /// <param name="component">The component.</param> public override void Add(IComponent component) { ChildComponents.Add(component); if (ChildComponents.Count == 1) { ActivedTabPageIndex = 0; } StateHasChanged(); }
public virtual void Add(IAdd item)//添加组件 { AbstractComponent component = item as AbstractComponent; if (component != null) { component.Owner = this; ChildComponents.Add(item); } }
/// <summary> /// add in composite /// </summary> /// <param name="c">adding component</param> /// <exception cref="Exception">capacity overflow</exception> public override void Add(Component c) { if (ChildComponents.Count < Capacity) { ChildComponents.Add(c); } else { throw new Exception("Capacity overflow"); } }
void AddChildComponent(Type type, YuoComponent component) { if (component == null) { return; } ChildComponents.AddItem(type, component); if (!Children.Contains(component.Entity)) { Children.Add(component.Entity); } }
public override void Dispose() { if (Parent != null) { ////Используем локальную переменную, чтобы не затирать DataRow.WTPCOMPONENT_PARENTID //Parent.PropertyChanged -= Parent_PropertyChanged; Parent = null; } ChildComponents.Dispose(); ChildRows.Clear(); ChildRows.Dispose(); base.Dispose(); }
protected override void InitializeInternal() { base.InitializeInternal(); var clientSize = ControlWindow.ClientSize; _swapChainDescription = new SwapChainDescription() { BufferCount = 1, ModeDescription = new ModeDescription(clientSize.Width, clientSize.Height, new Rational(60, 1), Format.B8G8R8A8_UNorm), IsWindowed = true, OutputHandle = ControlWindow.Handle, SampleDescription = new SampleDescription(1, 0), SwapEffect = SwapEffect.Discard, Usage = Usage.RenderTargetOutput }; SharpDX.Direct3D11.Device.CreateWithSwapChain(DriverType.Hardware, DeviceCreationFlags.None, _swapChainDescription, out _d3dDevice, out _swapChain); _immediateContext = _d3dDevice.ImmediateContext; _factory = _swapChain.GetParent <Factory>(); RenderStates11.Initialize(_d3dDevice); EffectManager11.Initialize(); EffectManager11.Instance?.InitializeAllEffects(_d3dDevice); TextureLoader.Initialize(); InputLayouts.InitializeAll(_d3dDevice); TextureManager11.Initialize(_d3dDevice); _renderTarget = new RenderTarget11(this, this); _renderTarget.Initialize(); ChildComponents.Add(_renderTarget); _skybox = new Skybox(this, this, 5000); _skybox.CubeMapSRV = TextureManager11.Instance.QuickCreateCubeMap("snowfield"); _skybox.Initialize(); ChildComponents.Add(_skybox); ResetSurface(this); }
public TestLevel(Game game, GameStateManager manager, SpriteBatch spriteBatch, Rectangle screenRectangle) : base(game, manager, spriteBatch, screenRectangle) { FpsCounter = new FPSCounter(game, manager, spriteBatch, screenRectangle, Vector2.Zero, Color.White, Color.Red, Color.Gray); ChildComponents.Add(FpsCounter); }
public CAD.AssemblyType ToCADXMLOutput(TestBenchModel.TestBenchBase tb) { CAD.AssemblyType cadassemblyoutput = new CAD.AssemblyType(); cadassemblyoutput._id = UtilityHelpers.MakeUdmID(); cadassemblyoutput.ConfigurationID = ConfigID; CAD.CADComponentType cadassemblycomponentoutput = new CAD.CADComponentType(); cadassemblycomponentoutput._id = UtilityHelpers.MakeUdmID(); cadassemblycomponentoutput.ComponentID = ConfigID; cadassemblycomponentoutput.Type = "ASSEMBLY"; cadassemblycomponentoutput.Standalone = false; cadassemblycomponentoutput.SpecialInstruction = ""; cadassemblycomponentoutput.Name = this.Name; cadassemblycomponentoutput.DisplayName = DisplayName; cadassemblycomponentoutput.MaterialID = ""; cadassemblycomponentoutput.Representation = ""; cadassemblycomponentoutput.Classification = ""; Dictionary <string, List <CAD.ConstraintType> > compidToConstraint = new Dictionary <string, List <CAD.ConstraintType> >(); // Dictionary<Id, List<Constraints>> var sortedEdges = ChildEdges.OrderBy(x => x.DstPortName).ToList(); foreach (CADEdge edge in sortedEdges) //foreach (CADEdge edge in ChildEdges) { CAD.ConstraintType constraintout = edge.ToCADXMLOutput(tb); if (!compidToConstraint.ContainsKey(edge.Dst.Id)) { compidToConstraint.Add(edge.Dst.Id, new List <CAD.ConstraintType>()); } compidToConstraint[edge.Dst.Id].Add(constraintout); } var sortedS2FEdges = ChildSize2FitEdges.OrderBy(x => x.DstPortName).ToList(); foreach (CADEdge edge in sortedS2FEdges) //foreach (CADEdge edge in ChildSize2FitEdges) { CAD.ConstraintType constraintout = edge.ToCADXMLOutput(tb); if (!compidToConstraint.ContainsKey(edge.Dst.Id)) { compidToConstraint.Add(edge.Dst.Id, new List <CAD.ConstraintType>()); } compidToConstraint[edge.Dst.Id].Add(constraintout); } // META-2885 //Dictionary<string, CAD.CADComponentType> tmpComponents = new Dictionary<string, CAD.CADComponentType>(); List <CAD.CADComponentType> tmpComponents = new List <CAD.CADComponentType>(); var sortedComponents = ChildComponents.OrderBy(x => x.Value.Name).ToDictionary(x => x.Key, x => x.Value).Values.ToList(); foreach (CADComponent component in sortedComponents) //foreach (CADComponent component in ChildComponents.Values) { CAD.CADComponentType componentout = component.ToCADXMLOutput(tb.GetRepresentation(component)); // root constraint if (component.Id == RootComponentID) { bool rootIsAsmType = component.ModelType == "Assembly"; //bool rootIsAsmType = component.ModelType == "PART"; List <CAD.PairType> pairlist = new List <CAD.PairType>(); CAD.ConstraintType rootconstraintout = new CAD.ConstraintType(); rootconstraintout._id = UtilityHelpers.MakeUdmID(); // front pair pairlist.Add(MakeRootConstraint("FRONT", component.DisplayID, ConfigID, rootIsAsmType, component.SpecialDatums.Where(d => d.DatumName == "FRONT").FirstOrDefault())); // top pair pairlist.Add(MakeRootConstraint("TOP", component.DisplayID, ConfigID, rootIsAsmType, component.SpecialDatums.Where(d => d.DatumName == "TOP").FirstOrDefault())); // right pair pairlist.Add(MakeRootConstraint("RIGHT", component.DisplayID, ConfigID, rootIsAsmType, component.SpecialDatums.Where(d => d.DatumName == "RIGHT").FirstOrDefault())); rootconstraintout.Pair = pairlist.ToArray(); componentout.Constraint = new CAD.ConstraintType[1]; componentout.Constraint[0] = rootconstraintout; } else { if (compidToConstraint.ContainsKey(component.Id)) { componentout.Constraint = compidToConstraint[component.Id].ToArray(); } } //tmpComponents[component.Id] = componentout; tmpComponents.Add(componentout); // 3/7/2016 - Export_All_Component_Points at TB level pointCoordinatesList.AddRange(component.PointCoordinatesList); } var size2fitCompSorted = ChildSize2FitComponents.OrderBy(x => x.Value.Name).ToDictionary(x => x.Key, x => x.Value).Values.ToList(); foreach (CADComponent component in size2fitCompSorted)//foreach (CADComponent component in ChildSize2FitComponents.Values) // META-2885 { CAD.CADComponentType componentout = component.ToCADXMLOutput(tb.GetRepresentation(component)); if (compidToConstraint.ContainsKey(component.Id)) { componentout.Constraint = compidToConstraint[component.Id].ToArray(); } //tmpComponents[component.Id] = componentout; tmpComponents.Add(componentout); // 3/7/2016 - Export_All_Component_Points at TB level pointCoordinatesList.AddRange(component.PointCoordinatesList); } // Fill MetaLinkData. Only needed in case if data is prepared for Meta-Link communication if (MetaLinkData != null && MetaLinkData.Components.Count > 0) { cadassemblyoutput.MetaLinkData = new CAD.MetaLinkDataType(); cadassemblyoutput.MetaLinkData.CadComponentMLData = new CAD.CadComponentMLDataType[MetaLinkData.Components.Count]; int i = 0; foreach (MetaLinkData.Component comp in MetaLinkData.Components) { cadassemblyoutput.MetaLinkData.CadComponentMLData[i] = new CAD.CadComponentMLDataType(); cadassemblyoutput.MetaLinkData.CadComponentMLData[i].ID = comp.ID; cadassemblyoutput.MetaLinkData.CadComponentMLData[i].AvmID = comp.AvmID; if (comp.Connectors.Count > 0) { cadassemblyoutput.MetaLinkData.CadComponentMLData[i].ConnectorMLData = new CAD.ConnectorMLDataType[comp.Connectors.Count]; int j = 0; foreach (MetaLinkData.Connector conn in comp.Connectors) { cadassemblyoutput.MetaLinkData.CadComponentMLData[i].ConnectorMLData[j] = new CAD.ConnectorMLDataType(); cadassemblyoutput.MetaLinkData.CadComponentMLData[i].ConnectorMLData[j].ID = conn.ID; cadassemblyoutput.MetaLinkData.CadComponentMLData[i].ConnectorMLData[j].DisplayName = conn.DisplayName; if (conn.Datums.Count > 0) { cadassemblyoutput.MetaLinkData.CadComponentMLData[i].ConnectorMLData[j].DatumMLData = new CAD.DatumMLDataType[conn.Datums.Count]; int k = 0; foreach (MetaLinkData.Datum d in conn.Datums) { cadassemblyoutput.MetaLinkData.CadComponentMLData[i].ConnectorMLData[j].DatumMLData[k] = new CAD.DatumMLDataType(); cadassemblyoutput.MetaLinkData.CadComponentMLData[i].ConnectorMLData[j].DatumMLData[k].ID = d.ID; cadassemblyoutput.MetaLinkData.CadComponentMLData[i].ConnectorMLData[j].DatumMLData[k].DisplayName = d.DisplayName; k++; } } j++; } } i++; } } cadassemblycomponentoutput.CADComponent = tmpComponents.ToArray(); //cadassemblycomponentoutput.CADComponent = tmpComponents.Values.ToArray(); cadassemblyoutput.CADComponent = cadassemblycomponentoutput; CAD.PropertiesType asmproperties = new CAD.PropertiesType(); asmproperties._id = UtilityHelpers.MakeUdmID(); CAD.UnitsType asmunit = new CAD.UnitsType(); asmunit._id = UtilityHelpers.MakeUdmID(); asmunit.Value = "value1"; asmproperties.Units = asmunit; cadassemblyoutput.Properties = asmproperties; return(cadassemblyoutput); }
public bool RegularComponent(string id) { return(ChildComponents.ContainsKey(id)); }
public virtual void Delete(int index)//删除组件 { ChildComponents.Delete(index); }
public WTPComponent[] GetChildComponents() { return(ChildComponents.ToArray()); }
public void Reset() { ChildComponents.Clear(); isPaused = false; drawEquipment = false; }
public virtual void Delete(IDelete item)//删除组件 { ChildComponents.Delete(item); }
public override void Update(GameTime gameTime) { if (InputHandler.KeyReleased(Keys.Escape)) { stateManager.PopState(); } player.Update(gameTime); sprite.Update(gameTime); UpdateMouse(); Vector2 motion = new Vector2(); if (InputHandler.KeyDown(Keys.W)) { sprite.CurrentAnimation = AnimationKey.Up; motion.Y = -1; } else if (InputHandler.KeyDown(Keys.S)) { sprite.CurrentAnimation = AnimationKey.Down; motion.Y = 1; } if (InputHandler.KeyDown(Keys.A)) { sprite.CurrentAnimation = AnimationKey.Left; motion.X = -1; } else if (InputHandler.KeyDown(Keys.D)) { sprite.CurrentAnimation = AnimationKey.Right; motion.X = 1; } if (InputHandler.KeyDown(Keys.NumPad7)) { sprite.CurrentAnimation = AnimationKey.UpLeft; motion.X = -1; motion.Y = -1; } if (InputHandler.KeyDown(Keys.NumPad9)) { sprite.CurrentAnimation = AnimationKey.UpRight; motion.X = 1; motion.Y = -1; } if (InputHandler.KeyDown(Keys.NumPad1)) { sprite.CurrentAnimation = AnimationKey.DownLeft; motion.X = -1; motion.Y = 1; } if (InputHandler.KeyDown(Keys.NumPad3)) { sprite.CurrentAnimation = AnimationKey.DownRight; motion.X = 1; motion.Y = 1; } if (motion != Vector2.Zero) { sprite.IsAnimating = true; motion.Normalize(); sprite.Position += motion * sprite.Speed; sprite.LockToMap(); if (player.Camera.CameraMode == CameraMode.Follow) { player.Camera.LockToSprite(sprite); } } else { sprite.IsAnimating = false; } if (InputHandler.KeyReleased(Keys.C)) { player.Camera.ToggleCameraMode(); if (player.Camera.CameraMode == CameraMode.Follow) { player.Camera.LockToSprite(sprite); } } base.Update(gameTime); if (InputHandler.KeyReleased(Keys.I)) { if (ChildComponents.Contains(gameRef.InventoryScreen)) { ChildComponents.Remove(gameRef.InventoryScreen); //gameRef.IsMouseVisible = false; } else { ChildComponents.Add(gameRef.InventoryScreen); //gameRef.IsMouseVisible = true; } } }