Esempio n. 1
0
 public void AttemptGrabToggle(GameObject projectedCursor)
 {
     if (!isGrabbed)
     {
         if (chesterRequirement <= currentCollisions.Count)
         {
             isGrabbed = true;
             ChesterLerp.EnableNavigation();
             OnGrab();
             if (SuccessEventScript != null)
             {
                 SuccessEventScript.SomethingHappensHere();
             }
         }
         else
         {
             isGrabbed = false;
             if (FailureEventScript != null)
             {
                 FailureEventScript.SomethingHappensHere();
             }
         }
     }
     else
     {
         isGrabbed = false;
         ChesterLerp.DisableNavigation();
         OnRelease(true);
     }
 }
Esempio n. 2
0
 private void OnTriggerEnter2D(Collider2D other)
 {
     if (GameObject.ReferenceEquals(matchingBridge, other.gameObject))
     {
         ChesterAILerp lerper = other.gameObject.GetComponent <ChesterAILerp>();
         if (lerper != null && lerper.canMove)
         {
             lerper.DisableNavigation();
             other.gameObject.GetComponent <GrabbableController>().OnRelease();
             if (cloud != null)
             {
                 cloud.PlaceAndAnimate((cloudPlacer != null) ? cloudPlacer.transform : gameObject.transform);
             }
             other.gameObject.SetActive(false);
             //Play VFX Animation Here
             if (optionalEventScript != null)
             {
                 optionalEventScript.SomethingHappensHere();
             }
             if (execSelfHide)
             {
                 SelfHide();
             }
         }
     }
 }
Esempio n. 3
0
 private void OnTriggerEnter2D(Collider2D other)
 {
     if (other.gameObject.CompareTag(UngrabThisTag))
     {
         ChesterAILerp lerper = other.gameObject.GetComponent <ChesterAILerp>();
         if (lerper != null)
         {
             lerper.DisableNavigation();
             Vector3 drop = dropOff.position;
             other.gameObject.transform.SetPositionAndRotation(drop, Quaternion.identity);
         }
     }
 }