public void GetTarget(Chestburster c)
    {
        float best       = 1000;
        Human bestTarget = null;

        players = GameObject.FindObjectsOfType <Human>();

        for (int i = 0; i < players.Length; i++)
        {
            if (players[i].carcass)
            {
                float d = Vector3.Distance(c.transform.position, players[i].transform.position);

                if (d < best)
                {
                    best       = d;
                    bestTarget = players[i];
                }
            }
        }
        c.target = bestTarget;
    }
 public void RemoveChestburster(Chestburster c)
 {
     chestbursters.Remove(c);
 }
 public void AddChestburster(Chestburster c)
 {
     chestbursters.Add(c);
 }