Esempio n. 1
0
    // Start is called before the first frame update
    void Start()
    {
        if (!chessPlayerController)
        {
            chessPlayerController = GetComponent <ChessPlayerController>();
        }
        //if (!playerInput && chessPlayerController.isPlayer)

        playerInput = GetComponent <PlayerInput>();
        if (!anim)
        {
            anim = GetComponentInChildren <Animator>();
        }

        //Garbage for Debug/Test
        GameObject[] obstacleObjects = GameObject.FindGameObjectsWithTag("Respawn");
        for (int i = 0; i < obstacleObjects.Length; i++)
        {
            obstacles.Add(obstacleObjects[i].transform);
        }
    }
 private void Start()
 {
     chessPlayerController = GetComponent <ChessPlayerController>();
 }