// Start is called before the first frame update void Start() { if (!chessPlayerController) { chessPlayerController = GetComponent <ChessPlayerController>(); } //if (!playerInput && chessPlayerController.isPlayer) playerInput = GetComponent <PlayerInput>(); if (!anim) { anim = GetComponentInChildren <Animator>(); } //Garbage for Debug/Test GameObject[] obstacleObjects = GameObject.FindGameObjectsWithTag("Respawn"); for (int i = 0; i < obstacleObjects.Length; i++) { obstacles.Add(obstacleObjects[i].transform); } }
private void Start() { chessPlayerController = GetComponent <ChessPlayerController>(); }