Esempio n. 1
0
    private void ColorPossibleMoves(ChessPieceBase chessPiece)
    {
        DrawChecker();

        foreach (Vector3 position in chessPiece.GetMoves())
        {
            Square         plane           = _squares.Where(x => x.transform.position == position).FirstOrDefault();
            ChessPieceBase figureToCapture = (CheckIfPositionOccupied(position));
            if (plane != null)
            {
                plane.GetComponent <MeshRenderer>().material.color = (figureToCapture?.Color != chessPiece?.Color && figureToCapture != null && figureToCapture.isActiveAndEnabled) ? Color.red : Color.cyan;
            }
        }
    }
Esempio n. 2
0
    void Update()
    {
        if (_selectedChessPiece == null)
        {
            ChessPieceBase chessPiece = GetRaycastedChessPiece();

            if (chessPiece != null)
            {
                if (Input.GetKeyDown(KeyCode.Mouse0))
                {
                    _selectedChessPiece = chessPiece;
                    OnChessPieceSelection?.Invoke(chessPiece);
                }
            }
        }
        else
        {
            Square square = GetRaycastedSquare();

            if (square != null)
            {
                if (Input.GetKeyDown(KeyCode.Mouse0) && _selectedChessPiece.GetMoves().Contains(square.transform.position))
                {
                    Vector3 temp = _selectedChessPiece.transform.position;
                    _selectedChessPiece.transform.position = square.transform.position;
                    if (!Board.CheckIfCheck(_selectedChessPiece.Color))
                    {
                        OnMove?.Invoke(_selectedChessPiece);
                        OnDeselection?.Invoke();
                        _selectedChessPiece = null;
                    }
                    else
                    {
                        _selectedChessPiece.transform.position = temp;
                    }
                }
            }

            ChessPieceBase chessPiece = GetRaycastedChessPiece();

            if (chessPiece != null && chessPiece.Type != PiecesType.King)
            {
                if (Input.GetKeyDown(KeyCode.Mouse0) && _selectedChessPiece != null && _selectedChessPiece.GetMoves().Contains(chessPiece.transform.position))
                {
                    Vector3 temp = _selectedChessPiece.transform.position;
                    _selectedChessPiece.transform.position = chessPiece.transform.position;
                    if (!Board.CheckIfCheck(_selectedChessPiece.Color))
                    {
                        OnMove?.Invoke(_selectedChessPiece);
                        OnCapture?.Invoke(chessPiece, _selectedChessPiece);
                        OnDeselection?.Invoke();
                        _selectedChessPiece = null;
                    }
                    else
                    {
                        _selectedChessPiece.transform.position = temp;
                    }
                }
            }
        }
        if (Input.GetKeyDown(KeyCode.Mouse1))
        {
            OnDeselection?.Invoke();
            _selectedChessPiece = null;
        }
    }