void ShowText(ChessControl chess) { int hp = chess.GetHp(); Team team = chess.GetTeam(); string teamWord = team == Team.RedTeam ? "红队" : "蓝队"; teamText.text = "队伍:" + teamWord; heroName.text = $"英雄:{chess.HeroInfo.name}"; hpText.text = "血量:" + hp.ToString(); atkText.text = $"攻击:{chess.HeroInfo.atk}"; skillText.text = $"技能名称:{chess.HeroInfo.skillName}\n技能描述:{chess.HeroInfo.skillText}"; showText.SetActive(true); }
public bool MovingChess(GridControl grid) { // 移动棋子 activeGrid.CancelTouch(saveGrid); ChessControl chessItem = activeGrid.ContentChess; chessItem.transform.position = grid.transform.position; activeGrid.ContentChess = null; grid.ContentChess = chessItem; // 寻找途中有无棋子 有且不同队可以扣血 Direction direction = saveGrid[grid]; GridControl gridTmp = activeGrid.neighbors[(int)direction]; bool jumped = false; while (gridTmp != grid) { jumped = true; if (gridTmp.CheckChess()) { if (!gridTmp.ContentChess.CompareTeam(chessItem.GetTeam())) { gridTmp.ContentChess.ReduceHP(); } } gridTmp = gridTmp.neighbors[(int)direction]; } if (jumped) { saveGrid = grid.RepeatedJump(activeGrid); } activeGrid = grid; return(jumped); }